Update archive
Latest Deep Space Directive updates
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Patch: Tutorial Fixed
Well that's embarrassing! The tutorial was broken, and maybe for far longer than I want to admit or know. My sincere apologies to those who tried the demo, and even more so for those who may have purchased the game and…
Update to Version 0.17
This patch fixes some issues that have crept in with recent changes as well as some that have existed for some time. Changes: Fixed: Occasionally critical starting resources (water and iron ore) could fail to generate c…
Logistics, New Tech, and Performance Improvements
This update is focused on expanding your industrial capabilities, improving shuttle logistics, and tightening up performance across the board. This update also marks a place in the DSD development where the core systems…
Patch 0.161 Update is Live
Version 0.161 is live with some balance tweaks, fixes, and world improvements: Sentry Towers now have increased sight range (6 → 8) Start sector updated with more landmass and better access to Al ore Desert sectors now…
World Map Update - Now Live
The World Map Update has arrived! This update introduces a new way to explore and build your operations beyond the starting location. Sectors have unique biomes that dictate the appearance of the sector, but more import…
World Map, Long-Range Transport, and More – v0.16 Preview
It’s been a hot minute since the last update! Even so, DSD is still 100% in active development, and the biggest update yet is close to being done! Much of the last few months have been spent working on the new World Map…
Bug Fixes
This patch is mainly aimed a fixing an issue with tweens/animations that may have been the cause of several issues that were breaking the game for some players. A few small issues were also addressed. Fix or partial fix…
Small Patch for Repair Hub
Small patch to fix the issue where resources could not be delivered to the repair hub. Repair hubs will now also display a fuel cell icon when their storage is not full.
Update: Balance and Fixes
This update is focused on polish, improving player feedback, economic balance, and other quality of life improvements. Gameplay & Systems Enemy Spawning issues fixed (or greatly reduced) cases where enemies didn’t spawn…
Delivery Bug Fix
A recent update that included a fix for the issue where laser towers did not always fill their inventory with fuel cells was causing deliveries to sometimes stop. The fix has been reverted until a better solution can be…
Transport Overhaul Update
The transportation update is here! Global storage is out and supply chains are in! This update fundamentally changes how you’ll design and optimize your colony. You'll need to plan carefully, connect strategically, and…
Updates: New WIP Game Systems
It’s always a bit scary to talk about possible or potential features, but that’s what this update is going to do. With the worst of the bugs and performance issues fixed and, if we’re honest, sales slowing after the ini…
More ships! More trading! More Credits!
This patch is all about the early game economy. Getting those resources shipped out and the tech credits rolling in faster and easier. This means more supply ships, increasing the transaction limit and letting the auto…
Performance Improvements
This update is all about performance plus some quality of life improvements. The game went through another round of optimization which should be very noticeable when the number of buildings is large. Load and save times…
Version 0.1009 Update
Bug fixes! The latest build (version 0.1009) brings with it primarily bug fixes and one new feature to help with sharing bugs and providing feedback. In the save and load menu to the right of each save file is a new bug…
Performance, Polish and New Upgrades
This update (v 0.1) has been all about improving performance, adding polish, building out the 3rd tier of the tech tree (full version) and of course getting ready for releasing Deep Space Directive into early access! Th…
Performance improvements, New Resources and More Automation
Development is going full steam ahead! With an anticipated early access release some time next year - hopeful early next year. A big focus has been performance improvements with a look towards larger colonies and more v…
More Stats and QOL Improvements
Steam Next Fest is over and the community had a ton of good suggestions and feedback! The latest build incorporates as much of those ideas as I’ve been able to add. Improvements include changes to land mass generation,…
Fix: Loading Saved Games
Version 0.049 is now live. This brings a few fixes, most notably a fix for crashes caused by loading saved games. If you continue to have problems with loading saved games, please reach out. I would love to get a hold o…
Demo Update: Save and Load System
You can now save your progress in the Deep Space Directive demo! This was initially not planned to be part of the demo, but it was clear that some people are playing the for multiple hours and for multiple play sessions…
Demo Update Version 0.043
Thanks to all those who have made videos, streamed the game and sent in feedback! Keep it coming! This patch and the smaller patches over the last few days have fixed several bugs, added some quality of life improvement…
Demo Release on August 23rd
It’s been delayed, it’s been postponed, but it’s finally here! The Deep Space Directive demo has an official release date - August 23rd! Ready or not here it comes! The demo also has it's own Steam Page. The DSD demo wi…
Combat Update
Combat has always been Deep Space Directives’s ugly stepchild that has largely been ignored beyond the initial prototyping. So no surprise it has been in desperate need of some love and polish. The latest version (0.039…
Steam Next Fest - A Demo Is Coming!
Steam Next Fest is June 10th and Deep Space Directive plans to be there with a public demo (and a live stream or two). So much has changed over the last few months and I’m beyond excited to get it into players hands and…
