Update log
Full Deep Space Directive update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- UI and audio
Thanks to all those who have made videos, streamed the game and sent in feedback! Keep it coming!
This patch and the smaller patches over the last few days have fixed several bugs, added some quality of life improvements, and added a couple smaller new features. The tutorial has also been updated to attempt to better introduce cargo connections.
New Features
Construction sites now have labels above the progress bar.
Cargo connections now have icons to show what resources are being transported.
QOL Improvements
Unneeded cargo connections are no longer being created.
When placing tiles the tile will turn red when the tile can not be placed at the current location.
- CosmeticIncreased farm storageshould prevent farms from running out of resources so quickly.
Opening menus will toggle off space lasers, placing buildings and placing tiles.
Pressing escape will toggle off space lasers, placing buildings and placing tiles.
Newly placed tiles will show as revealed rather than hidden if no player unit is nearby.
The space laser should no longer shoot through UI objects.
Bugs Fixed
Missing audio on first play through
Game freezing after first night of combat (introduced after release, yikes)
Hotkeys no longer triggering when typing feedback
Fixed bugs by restarting the game without quitting the application.
Fixed mobile units not always landing on the ground.
- CosmeticFixed cargo connection colornotably for laser tower connections
Plus other smaller bugs.
Source
