Full notes
Full Deep Space Classic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Server
- Performance
- Maps
Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of game files". This should force Steam to download the latest updates.
Additions
In-game icons now indicating what weapons you have, what your gadgets are, how many you have left, and what their cooldowns are
Player's health will now show up when going near each other
Added new icons:
Aliens: Arachnid
Weapons: Discharge Cannon, Accelerated Magnum, CPB Rifle, Auto Shotgun, Mini-3, Mini-Mini-3
Abilities: Flesh Shell, Slash, Stun
Balancing
Increased Arachnid primary attack damage from 71~80 to 71~85
Increased Arachnid secondary attack damage from 190~240 to 200~240
Reduced Arachnid health from 2,200 to 2,000
Increased Arachnid sprint speed from 3 to 3.2
Changes
Reduced Yoshi Operator's gadget (Scanner) beep sound volume by 50%
Removed DLC button from release popup
Reduced flashiness of "Get a permanent upgrade" on the servers list, and changed its text
Minor script optimization for less RAM usage
Moved the local healthbar further left
All blank icons replaced with a medic icon so that they aren't an eyesore and since the medic icon isn't currently in use and likely will be replaced when a medical operator is added
Changed the direction the matchmaking icon spins
Fixes
Fixed the flesh shell not blocking damage
Fixed glitch where using the vent panels on the left side of the map activated the gas on the right side of the map
Fixed being unable to close the release popup when first launching the game
Fixed glitch where the alien using the flesh shell could cause errors on the hunter's client
Fixed bug where alien's ammo counter would always show as reloading and have 999/999 ammo count
Notes
Crashes are really the most important thing that needs to be addressed, with all the new players in the game it has become obvious that these crashes escaped alpha testing and testers, but that they are very real in the game as it stands. This update helped add a bug fix that should stop crashing altogether, but please let me know if you continue to experience crashes and when they happened, what you were doing, etc. As a side note, so long as no major problems or glitches arrive I want to aim for releasing the most voted upcoming feature, the Operations game mode. This will take a while since it's an entirely new mode and will likely also require me to redo a bit of the matchmaking and the server's system, but like I said so long as no major bugs or problems arise I should be able to start working toward it. Should the game have a minimap? It was the most voted feature of the last survey but there are arguments going both ways. Let me know and take a vote: Minimap Survey
Source
Changelog.gg summarizes and formats this update. How we read updates.
