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Steam News3 June 202619d ago

UPDATE 1 PREVIEW

Hello Reclaimers, Since launch, you've been sending us feedback, bug reports, suggestions, and plenty of passionate opinions, and we've been listening. Your participation helps us shape Rogue Core into a better game.

Full notes

Full Deep Rock Galactic: Rogue Core update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions12 changes1 removal
  • Store
  • Gameplay
  • Maps
  • Balance
changedHello Reclaimers,Many of these changes touch core gameplay systems and represent significant improvements. We're 90% confident that everything listed below will make it into the update. That said, it's a substantial amount of work, and we may need to delay a few items if necessary to ensure a smooth and timely release.
changedImproved Mission TimerWe've updated the mission timer to better communicate what's happening during a run.
changedAssault Pace SelectionYou can now choose your preferred Assault Pace directly from the mission map:
addedUpgrade Negotiation ReworkWhen a player selects an upgrade, it is replaced with a new option, ensuring everyone gets the same number of choices
removedUpgrade Negotiation ReworkThe "Skip for Health" option has been removed
changedUpgrade Negotiation ReworkHealth upgrades now appear alongside all other upgrades

Hello Reclaimers,

Since launch, you've been sending us feedback, bug reports, suggestions, and plenty of passionate opinions, and we've been listening. Your participation helps us shape Rogue Core into a better game.

We've been hard at work on our first major update and we're excited to finally share the details with you.

Many of these changes touch core gameplay systems and represent significant improvements. We're 90% confident that everything listed below will make it into the update. That said, it's a substantial amount of work, and we may need to delay a few items if necessary to ensure a smooth and timely release.

If you'd like to help us test these changes or simply get an early look at what's coming, we'll be opening our Experimental Branch very soon. We will make a post detailing how you can get access when the time comes.

Current target dates:

Experimental Branch: June 11 Update 1 Release: June 17

SYSTEM UPDATES

Improved Mission Timer

We've updated the mission timer to better communicate what's happening during a run.

  • Clearer timer feedback and readability

  • Optional numerical countdown showing exactly when Reaperworms will appear

Assault Pace Selection

You can now choose your preferred Assault Pace directly from the mission map:

  • Cautious – Lower time pressure

  • Standard – Current experience

  • Reckless – Higher time pressure, higher rewards

R.E.P.D. Upgrading Improvements

Upgrading at the R.E.P.D. has been streamlined.

  • When an upgrade becomes available, an interaction button will appear on the R.E.P.D.

  • Any Reclaimer can activate it

  • All players will receive the upgrade simultaneously, regardless of their location

Upgrade Negotiation Rework

We've made several improvements to upgrade drafts and player choice.

  • When a player selects an upgrade, it is replaced with a new option, ensuring everyone gets the same number of choices

  • The "Skip for Health" option has been removed

  • Health upgrades now appear alongside all other upgrades

  • All upgrades within a draft now share the same rarity

  • We're continuing to review and rebalance upgrades to make every choice feel exciting and worthwhile

NEW CONTENT

New Weapons

  • Trident – Energy Shotgun (Starting Weapon Pool)

  • Corrosive Sludge Pump – Heavy Weapon

New Enemy

Voidkin Drifter – A brand-new flying threat. The Corespawn have taken to the skies.

New Core Biome

Our goal is to introduce a unique Core biome for each end boss.

With Update 1, we're adding a new Core biome for The Ramok. For now, Molaktula will also use this biome until its own unique environment arrives in a future update.

New Mining Constructions

More than 12 new mining constructions have been added to mining facilities, bringing greater variety to facility exploration.

New Deployment

  • We are looking into adding some new deployments for greater variety.

WEAPON BALANCE

  • We're making a broad pass on weapon balance to create a more consistent difficulty floor across the game.

  • Additionally, several harder-to-master weapons have been moved from the Starting Weapon Pool to the Workbench, allowing new players to ease into the experience more naturally.

  • There will also be a balance pass - but remember that this is an ongoing process

MISCELLANEOUS

  • An additional Munitions Crate has been added to each Facility level to improve ammo economy

  • More Red Sugar has been added throughout the caves to help offset the removal of "Skip for Health"

  • Free Leaf Lovers at the bar

  • New Tracks for the Jukebox: Disco, Smooth Soul, Funk

  • Stacking of enhancements for better overview in Loadout Terminal

  • Auto-equip highest tier enhancements when unlocking new enhancements

  • Added auto-sprint. This can be toggled on and off in the settings.

FREE COSMETIC DLC: FIRST RESPONDER

As a token of our gratitude, we're also putting together a FREE Cosmetic DLC: FIRST RESPONDER.

Thank you for being among the first on-site, helping us identify issues, share feedback, and shape the future of Rogue Core. Your support has been invaluable, and we can't wait to show you what's next.

Rock and Stone!

With love, -The Ghost Ship Crew

Source

Steam News / 3 June 2026

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