Full notes
Full Deep Rock Galactic: Rogue Core update
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What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Performance
- Store
Steam post image PATCH NOTES: [RC:EA : 01.01 + 146012]
Hello Reclaimers,
A patch with a lot of fixes and tweaks to radiation and some UI improvements. With love, The Ghost Ship crew
--- PATCH NOTES ---
Changes
Renamed Radiance to Blinding Flash
Corrosive Sludge Pump now shows damage stats in the reclaimers manual
Reduced Button hold time to start upgrade negotiation from 1.5 -> 1 second
Tweaked Ionization to have each stack be more impactful while reducing max stacks and having the stacks decay
Increased the expenite earned from events
Adjusted the expenite upgrade cost progression to slightly speed up the early upgrades and slightly slow down later ones
Popping a radiation weakpoint boil now does an extra flat damage amount on top of the health percentage
The health percentage damage done by popping a radiation boil now scales with radiation resistance
Increased radiation weakpoint boil hp so you can shoot them longer before they pop
Radiation weakpoint boils no longer pop automatically when a new one appears and are limited to max 3 at a time
Decreased radiation elemental resistance of bosses to compensate
Fixes
Fixed a bug where if the Moloktula's gravity slam attack was interrupted it would softlock the boss fight
Fixed a bug where the Moloktula would softlock when it was not able to properly shatter the gatestone
Improved Trident projectile performance for clients
Fix damage number option changing when changing show FPS option
Fix magic missiles lingering after impact
- NegotiationFixed wrong item being shown in item bar, after selection
Added missing fire category to Ember-Attuned
Removed weakpoint category from Burning Propagation
Fix aftermath biobooster upgrade not working
Fixed a bug where the "kill hostiles" deployment did not count kills correctly
Add check to prevent recursion in Damage Reflection upgrade
Late joining clients now get same rarity upgrades as team has already received
- NegotiationFixed Cooper upgrades being added to selection when Cooper is not in the level
Improved player cursor accuracy, in negotiation and risk vector menus
Fix HUD icon missing for vigor charger
Fixed technical reload enhancement and combat ready artefact not giving cooling rate bonus
Fix radiation boil weakpoints on armor breaking radiation element buildup when damaged Steam post image
Source
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