In this update5
Full notes
Full Deep Rock Galactic: Rogue Core update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
- Server
Deep Rock Galactic: Rogue Core changes
Steam post image PATCH NOTES: [ RC: EA: 01.02 - 147630]
Hello Reclaimers,
We have one more patch for you all before we close the office for summer vacation. It's full of small fixes and difficulty tweaks. The Gatekeepers' behaviour has been expanded to they can now react defensively. As always, feedback is appreciated so let us know what you think on our Subreddit or Discord.
Rock and Stone! With love, The Ghost Ship crew
--- PATCH NOTES ---
ㅤ [PLAYER POWERUPS]
Reduced Flanking critical hit chance from 50% to 25% to better match its uncommon rarity
Added new Volatile Radiation upgrade
Changed description of snapfire extraction to the +1 red sugar, as that's what it was doing, instead of giving you 2.
Tweaked heavy landing damage and radius to better scale with the player’s velocity
Updated ceramic defence to have a side widget with active percent
Updated magnetic propulsion to have side widget with active percent
Updated bio charge description to reflect functionality when killing small swarmer-type enemies.
Increased Armor Battery threshold from 20% to 33%
Fixed a bug where Safety First would only give +1 armor instead of +25% Armor.
Fixed ceramic defense making you take more damage as opposed to less
Fixed Thunderstrike BB text showing +0.5% electrocution when it should be +50%
Fixed Backcharge BB text incorrectly displaying +0.5% ability recharge rate instead of the actual +50%
Fixed Retcons ability upgrade Accelerate stays permanently active if Retcon dies with effect active
Fixed Retcons Ability sometimes activating itself
Fix Stone Skin not displaying correctly after loading into level
Prevent Stone Skin from decaying when players are in the elevator
Fix Magic Missile description text
Fixed Frontline Medic not working
Momentum Bio Booster now only cancels the reload if its within 0.5 seconds of the reload starting and it wasn't manually initiated
Fix for the following upgrades and artifacts breaking and not doing anything after the player died and got revived:
-- Blood Rush
-- Magnetic Propulsion
-- Vigor Charger
-- Light Weight
-- Rampage
-- Cqc Protocol
-- Ceramic Defense
-- Bastion
-- Cascade
-- Optimized and prevented cooper from triggering several upgrades unintentionally:
-- Sweet Surrender
-- Vampire
-- Hemoforge
-- Frost Harvest
-- Seeing Red
-- Death Resonance
-- Bio Charge
-- Blood Lust
-- Adhesive Snare
-- Rampage
GUNS AND GEAR
Fixed elemental attributes on Sludge Pump giving the wrong bonus.
Added Radiation elemental attribute to the Sludge Pump.
Trident Gunsling sound
Fixed Corrosive Sludge Pump projectile velocity attribute not working
Fixed Weapons Populate Grenade Slot in Jumble
Fixed Weapon missing after respawn post-crash
Fix multi-hitscan ricochet/chain-hit not bouncing
Potential fix for lingering Trident projectiles
Fixed long frame for first time you shoot the Sludge Pump
Prevent crash when using double drills in rare cases
Fixed a bug where the Trident's icon would not appear correctly
Jet boots no longer have the image of combat cocktail
ENEMIES
Made the Voidkin Drifter shoot a bit more often
Attempted to spread out enemy spawns across more rifts to reduce the potency of spawn-killing
Tweaked enemy health scaling a bit to help them keep up with player power growth on later stages
Added full elemental immunity to Reaperworms to make it harder to lock them down
Increased presence of enemies added through risk vectors so they have more influence on the game difficulty
Boss HP now scales linearly with facility stages in Depths above 1 to better match player power growth
Tweaked boss health scaling based on team size so they are a bit more beefy when facing 3 and 4-player teams
Reduced the health damage dealt by Gotoorak's force push
Added Five-Shot and Force Bubble counterattacks to the Gotoorak to help it deal with high DPS teams
Implemented Ram and Tornado counterattacks for Ramok gatekeeper
Implemented Spike Shield and Teleport counterattacks for the Molaktula
Made it so the Ramok is invulnerable during its tornado attack
Gave a bit more airspace around the Ramok's rift
Made it so Risk Vector enemies will spawn along with other enemies from the run’s pool during the gate-stone phases of a gatekeeper fight
Fixed Regenerative Enemies Risk Vector not working
Fixed Falconer drone targeting and stunning invulnerable Gotoorak and Ramok
Fixed the Ramok radiation element resistance not working properly
Fixed Vanguards not spawning in Armored Mob Risk Vector
Fixed a softlock bug during the Moloktula fight
Fixed a bug where the spawn system would find rifts near the center of the world, instead of near a random player, spawning the enemies far from the fight
Prevent Molaktula from being stuck in a no-collision state if the phase change triggers while it is teleporting
Fix for Molaktula invulnerability inconsistency during phase change against high DPS teams
Fixed the Sentinel Spectre being affected by the Regenerative Enemies risk vector
Shortened the duration of the Ramok's tornado attack and increased the rate at which it flings rocks
MISC CHANGES
Added rewards to players who get kicked, server quests, or other server issues happen, to reward them for the time spent in the run
Added a text to see how many upgrades you are having in a row at the negotiation screen
Changed display of gauntlet depths to be normal and advanced (instead of depth 1 and 2)
Improved sorting of depth and assault pace in server list
Prevent players from losing the game after the boss is defeated E.g. if the player dies from a grenade after the boss is killed
Change display of gauntlet assault pace to be gauntlet (since you cannot pick a pace for this)
Reduced prices of beer
End screen now shows max chips reached instead of zero when players got all the possible chips
Added laserpoint shouts to workbench and elevator cable
Made it so players you aren’t friends with are marked as “recently played with” in Steam
Added pace to the depth displayed in the HUD
Nether "Void Basket" is now known as Twisted Growth
MISC FIXES
Made the leaflover “beer” actually free - you are welcome, Reclaimers.
Prevent things from spawning inside the Research Subject Construction so they can't be grabbed/destroyed
Fix player camera snapping to last reaperworm's grab location when player is freed in last second
Play failure animations in end screen on players that were downed when the game ended
Fixed voicechat mute/unmute
Fixed a bug where when a player was downed inside the repulsion volume on the boss rifts they were not ejected from the rift and other players would not be able to revive them
The Spectre Core sometimes gets stuck clipping through the floor after the sentinel spectre is killed
Don't allow joining lobbies that require ascensions (Gauntlets) when the player has not ascended.
Fix the list of upgrades in the build view flicking in some cases
Fix for losing the game if host has died and a client takes too long to initialize the character on level start in one case
Fixed the bar to be usable before doing a workout
Fix one case of disconnects clearing a player's unlocks
Attempted to fix Steam API crash at shutdown
Fix the patch notes not showing up in game
Fixed a crash when a player disconnects from a host during the loading screen
Fixed tunnel construction carving
Fix data terminal revealing all things when it is activated and not completed
Prevent hitches when opening some of the Ramrod terminals the first time
Fix using the wrong head for character icon previews in customization terminal and cosmetics sheet
Fix squished chip image when max chips are reached
Fix some particles not being cooked into the game, causing a long frame the first time they play
Fix the server list button not always opening the server list in mission map
Fix mission control appearing and reclaimers not shouting when depositing gems in excavation objective
Fixed Twisted Growth terrain placement capsule being too small, causing it to overlap things like cameras bio-boosters etc
Fixed the space above gatekeeper rifts blocking player laserpointers Steam post image
Source
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