In this update3
Full notes
Full Deep Dish Dungeon update
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What changed
- Gameplay
- UI and audio
- Compatibility
- Fixes
- Performance
- Balance
Deep Dish Dungeon changes
Dungeoneers, we've updated our demo for the Steam Next Fest!
New Features
Spoil food system: Food can get spoiled over time (one item food at a time, usually around 20 minutes). Food Baskets keep them fresh for at least 1 hour. All food, all raw and some cooking ingredients can get spoiled; herbs and some dry ingredients don't get spoiled with time.
Improvements in Combat: Camera shake when hit and when attacking, Skeleton hit anim improvements, interrupt ongoing attacks
Bat and Scorpion can now be harvest after they're dead; they don't drop food anymore. Bat Carcass and Scorpion Carcass added to Cooking Table recipes: Scorpion Tail is now a recipe for the cooking pot.
Food now burns in Rotisserie if left unattended for too long; fixed effects and SFX for when the food is ready and/or burning
Controller support
Important Changes
- Users now can rejoin a lobbythe game now checks if the user already is in a lobby, before joining in or creating a new one. Additionally, the game now shows a proper error message when fails in finding lobbies, creating a new game, or joining a new game
Interactions with objects now prioritize the player's hand first when the object accepts multiple types of input
Realtime detection of current input device
Removed Low Quality setting options. Kept Medium and High
The new Post Processing effect made the main menu a little brighter
The Key Binding screen in the Settings now swaps between controller and keyboard binding in realtime, based on the current active input
Bug fixes
Removed the misleading "Show Keybindings" option, which could cause a loss of menu navigation
Fixed a typo in the Sleeping Bag's "Offline Players" menu
Deconstructing a nail now returns its crafting material
Players can no longer be pushed out of bounds by draining the water in the main hall
Look sensitivity now has proper minimum and maximum limits
The pause menu is no longer active in the background while in Settings
Fixed being unable to navigate to the right-hand Settings tab with a controller
Game settings are now saved correctly and no longer reset to default after relaunching
The Audio Input and Output settings now work in-game
Fixed several settings not applying their visual changes as expected
The Brightness (Gamma) setting now affects the game's visuals
Left Click can now be bound, and the Escape key can no longer be unbound (which previously locked you out of the settings menu)
Players whose account blocks multiplayer can no longer enter online sessions
Players can now rejoin a previously joined public session after restarting the game
Blocked users can no longer send messages or invitations to players who block them
Optimized light sources for better performance; distant wall-torch lights now switch off
Lowered the volume of the UI selection sound
Nails on walls can no longer be deconstructed through the crafting menu
Players can no longer get stuck inside the pipes in the Castle hub
Added missing characters to the Japanese, Polish, and Russian fonts
Added missing translations for the Warm debuff, the shield stamina warning, and the wishlist button.
Localized several error messages (friend invites, fetching friends, invalid game names, and multiplayer session errors)
The main menu now supports both 16:9 and 21:9 aspect ratios
Rotten Food can now be added to a campfire and used as fuel
Fixed the torch's position in the player's hand
Fixed a floating stairs mesh in the Prison
The backpack is no longer still equipped after the player dies
Fixed interaction feedback breaking when an enemy pushes the player off an item or build mid-interaction
Pressing the Escape key now cancels an item throw
Fixed the crafting hologram not disappearing when the player dies mid-craft
Source
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