In this update1
Full notes
Full Deep Dish Dungeon update
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Repeated intro
Hello there dungeoneers! Our second demo update is here. Hope you like the improvements we've implemented (including new languages!), and as always, don't hesitate to share any feedback with us.
What changed
- UI and audio
- Fixes
- Gameplay
Deep Dish Dungeon changes
Fixed issue where crafting ingredients can be protected from crafting consumption by moving them to mouse cursor
Fixed issue where player can get trapped if a Stool they're sitting on is deconstructed
Fixed issue where canceling deconstruction of an object with the TAB key makes it look like a red blueprint
Fixed issue where the message "Your inventory is full" is displayed for both Players when only Player 1 gets it
Fixed a typo in Stool message: "Stool is faw away"
Fixed issue where torch durability that was picked up from the ground displays random negative numbers
Fixed issue where item icon remains on crosshair when the Player selects an item, switches focused application and returns to the game
Fixed issue where list of active Players is empty for Player 2
Fixed issue where selected language is not saved between game sessions
Fixed issue where "Game saved!" message is not translated
Other fixes
Added new languages (Chinese, Polish, Japanese, Spanish, Spanish Mexican, French, Russian)
Preloading language now in localization settings
Fix localization in Main Menu, Loading screen, and Tutorial Door.
Fixing collider in Meat Soup, Rock Soup and Stew
Fix translation of ptBR for "Starve to Death"
Source
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