In this update5
Full notes
Full Deep Dish Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey dungeoneers, we're happy to share the info on our first demo update. Your feedback and comments have been invaluable for us to identify what we needed to fix, tweak and improve. Thank you for your continuous support!
What changed
- Gameplay
- UI and audio
- Balance
- Workshop
- Performance
Deep Dish Dungeon changes
IMPORTANT
Added Prompt font and implemented Mouse buttons as icons in UI. Paving the way to add controller icons to UI
Added Quality control to settings LOW, MEDIUM, HIGH. Where Low deactivates all dynamic shadows and post processing, and will work better in some hardware configurations.
DEMO CONTENT
Removing from the demo:
The cave with Azurea mushrooms, and its items: coal piles, cilantro, bats, cuica
Mushroom drawings in First Camp
The insides of the Jaguar Door and the Magic Silver Dagger
QA FIXES
[Gameplay] Fixed issue where throwing an item could cause the player to lose most of their abilities
[Demo][Gameplay] Fixed an issue where adding a stack of ingredients at the Cooking Pot reduces the stack to a single item
[Visual] Nail blueprint is no longer visible when looking at certain walls while holding a Hammer
[Player 2] Player 2 no longer loses the ability to use item bar if they drop multiple items on an interactive object
[Player 2] Fixed issue where sometimes Player 2 does not get the "Let It Go" interface when carrying heavy objects
[Gameplay] Skeletons before the Paw key Doors now can hit the Player standing on the edge
[Demo][Gameplay] Fixed issue where sitting on a Stool bypasses in-between collisions
[Demo][Camera] Stool no longer can be used to see through closed doors
[DEMO] Fix in Item duplication when closing the window at the same time as dropping an item on the ground
[Demo][Gameplay] Sleeping bag no longer allows the Player to bypass grates
[UI] Vine Hearts now displays "[E] Interact" message
[Gameplay] Fixes issue where dropping certain items makes the Player unable to use weapons
[Performance] Fixed the 'SpikyHeart' errors in the console appearing at random, and possibly causing performance issues
[Performance][Player 1] Player 1 no longer loses FPS after prolonged period of time
[Demo][Gameplay] Pressing TAB button while deconstructing an object no longer causes the Player to become stuck and unable to perform any action
[Demo][Gameplay] Player no longer can get stuck by a Goo pile at Sewers
[Gameplay] Canceling the Sleeping Bag placement won't remove the ability to interact with objects
[Demo][Gameplay] Player no longer can reach the Azurea cave in the demo build
OTHER FIXES
Font with icon
German word Mold correction
Removing unwanted debug.log in TriggerCollider and Crafting UI
Fixing possible duplicated Unique IDs in the whole game scene (Will fix the SpikyHeart error in message log)
Fixing missing % char in default font
Removing unwanted debug logs
Source
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