In this update1
Full notes
Full Deep Crafter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- UI and audio
- Fixes
- Events
- Gameplay
Deep Crafter changes
We have released a new update focusing on fixes and improvements for conveyor belts, fuel storage, early-game quests, planting-related UI, localization display issues, and several general gameplay issues. Thank you for your feedback during Early Access. We will continue improving the game based on your suggestions.
Update Notes
Fixed an issue where conveyor belts could incorrectly detect items, improving the smoothness of conveyor transportation.
Fixed an issue where non-fuel items could disappear after entering fuel storage. Non-fuel items can no longer be placed into fuel storage, making the storage logic more consistent.
Fixed a batch of early-game quest issues, including quest display, reward distribution, and quest order, making the early-game progression smoother.
Fixed a slot display issue in the Bio-Extraction Base, making the plant-growing process clearer.
Optimized the power consumption for gathering minerals and plants, reducing early-game pressure.
Fixed display errors in some item and recipe tips.
Increased the number of items granted through quests, including batteries and other key early-game resources.
Optimized content related to “Spacetime Transfer,” including display, localization text, and functionality, making instant transfer more convenient.
Optimized text overflow issues in multiple language versions, with key improvements for English, Korean, Japanese, Spanish, Portuguese, German, Italian, and other languages.
Fixed other general bugs.
We will continue monitoring player feedback and improving the systems, quest flow, and localization quality of Deep Crafter. Thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
