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Full Deep Crafter update
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What changed
- Balance
- UI and audio
- Gameplay
- Maps
Deep Crafter changes
June 5, 2026, 02:00 UTC will mark the official Steam Early Access launch of Deep Crafter, an indie automation and base-building game set in the depths of an alien ocean world. Players will journey to a planet located 15 light-years from Earth and build a fully automated industrial base from scratch beneath the dark and mysterious deep sea, combining deep-sea exploration with large-scale industrial construction.
EA Launch Information
The Early Access 1.0 version of Deep Crafter will launch with all planned day-one content available immediately. Pricing and launch promotion details are as follows:
Launch Time: June 5, 2026, 02:00 UTC
Standard Price: USD $17.99
Launch Discount: 10% off for the first two weeks after release
Discounted Price: USD $16.19
The game supports 15 languages, including Simplified Chinese, Traditional Chinese, English, German, French, Japanese, Russian, Latin American Spanish, Brazilian Portuguese, Thai, Polish, Czech, Dutch, Italian, and Korean.
Throughout the Early Access period, the development team will continue gathering player feedback, releasing regular hotfixes, improving gameplay systems and controls, and expanding the game according to the published development roadmap.
Five Core Gameplay Systems of Deep Crafter
Unlike traditional factory-building games set on land, Deep Crafter brings a complete industrial construction system into a dynamic alien deep-sea environment. The game revolves around deep-sea survival and automated industrial development, built around five major gameplay pillars: exploration, resource gathering, technological research, factory construction, and ecological study.
Deep-Sea Exploration: Discover an Unknown Underwater World
The alien ocean is divided into three major regions:
Shallow Continental Shelf
Mid-Depth Twilight Waters
High-Pressure Abyssal Zone
Each region features unique terrain, ocean currents, environmental hazards, and day-night lighting conditions. Players will gradually unlock new areas, discover hidden resource deposits, underwater volcanoes, deep trenches, and submerged cave systems while uncovering the secrets of this ocean-covered world.
Resource Gathering: Establish the Foundation of Your Industry
Every industrial system in Deep Crafter depends on resources extracted from the seabed.
Players can collect resources manually during the early game, then gradually deploy underwater mining drones and automated extraction systems. Ore, oil, seabed crystals, and advanced materials are distributed across different ocean depths, requiring strategic placement of extraction outposts to maintain stable supply chains.
Technology Development: Break Through Production Limits
The technology tree serves as the game's primary progression system.
Players unlock technologies ranging from basic underwater power generation and logistics systems to advanced spacetime logistics, interstellar transportation, and biological genetic engineering.
Each technology unlocks new buildings, equipment, production recipes, and transportation methods, helping factories evolve from simple production lines into massive industrial networks spanning entire ocean regions—and eventually multiple worlds.
Automated Factory Construction and Layout
Leveraging the unique three-dimensional nature of the underwater environment, Deep Crafter goes beyond traditional flat factory layouts.
Players must design production chains across:
Seabed facilities
Mid-water industrial structures
Surface floating platforms
Assembly machines, storage facilities, conveyor systems, robotic arms, and logistics terminals can all be connected into fully automated production networks capable of operating without direct player intervention.
Biological Extraction and Ecological Research
The alien ocean contains unique ecosystems composed of both flora and fauna.
Players can capture marine creatures, cultivate underwater plants, and process biological materials through specialized extraction facilities.
These biological resources provide:
Genetic compounds
Organic active materials
Advanced biomass components
Many of these resources cannot be obtained through traditional mining and are essential for advanced technologies, high-end industrial equipment, and interstellar logistics systems.
Early Access Roadmap
The development team has also revealed the complete Early Access roadmap, which will be divided into three major phases:
EA 1.0 (Launch Version)
The initial release introduces all core gameplay systems, including:
Automation Construction System
Technology Tree System
Mission System
Analysis System
Biological Modification System
Advanced Logistics Systems
Tachyon Communication System
Multi-Dimensional Portal System
EA 1.5 (Content Expansion Update)
This update focuses on expanding the deep-sea ecosystem:
New underwater plants, including Stone Mushrooms and Mushroom Trees
New marine creatures, including Dolphins and Goblin Sharks
Additional biological production recipes
New main and side quests
Expanded Analysis System functionality
EA 2.0 (Major Content Update)
The first major expansion of the Early Access period introduces:
A new exploration region: Crimson Rock Valley
Additional deep-sea plants and wildlife
New biological production chains
Expanded storyline content
Enhanced Analysis System features
Fully three-dimensional construction mechanics
Floating platforms, ramps, and multi-level factory structures
Additional high-efficiency industrial recipes
Build an Industrial Empire Beneath the Sea
From a lone survivor struggling in the depths to the architect of an ocean-spanning industrial empire, Deep Crafter reimagines factory-building gameplay through underwater construction, ecological research, and long-term content expansion.
Beginning June 5, 2026 at 02:00 UTC, players can dive into the alien deep sea, build vast automated industries, and create their own interstellar industrial civilization.
Source
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