In this update1
Full notes
Full Deep Crafter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
- Performance
Deep Crafter changes
We have released Version 1.1.0. This update mainly focuses on fixes and optimizations for conveyor belts, recipes, mission rewards, recipe requirements, technology upgrade costs, and various language display issues.
Update Notes
Optimized the conveyor belt item transport system (second iteration);
Fixed a bug where some buildings conflicted with inventory slots when loading recipes;
Optimized certain mission reward items and adjusted early-game values to create a more compact and smoother progression pace;
Optimized the values of certain recipes to improve overall game pacing;
Adjusted item requirements for certain technology upgrades to balance progression pacing;
Fixed multiple language display issues across various localized versions;
Fixed other general issues.
We will continue monitoring your feedback and further improve system experience, mission flow, and overall stability. Thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
