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Full DeckWrecking Pirates update
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What changed
- Events
- Balance
- Gameplay
- Store
- Maps
DeckWrecking Pirates changes
Ahoy crew,
The second demo update is here! This is our biggest content update yet, adding dozens of new relics, new keywords, legendary treasures, richer events, and many quality-of-life improvements.
We’ve also rebalanced pirates, improved accessibility, fixed issues with events, reduced build size by 60%, and polished the overall experience.
Thanks for playing the demo and helping shape the game — your feedback has been incredibly valuable!
New Content
~93 new items (97 → 130): single-turn passive emitters, reactive "on load/move/hit/heal" items, keyword stampers, conditional-power items, target remappers, die-face swappers, and more.
New keywords:
Spend: Some powerful actions that count Charge/Mark/crowd stacks now consume those stacks after resolving.
LoneWolf: Extra damage if no adjacent pirates
Warband: Extra damage per adjacent pirates
Siege: Excess damage goes to enemy ship
19 new world events (23 → 42), including the Black Market (discounted shop), The Tinkerer (fuse 2 relics into one), Hall of Mirrors (clone a relic), Marooning, sacrifices, new recruits and themed treasures.
- Richer eventsbranching choices, curated/bundled treasure, coin-cost options, and new rewards (objects, extra ship cargo).
Item bag pages: own more than 12 relics and the bag paginates with arrows.
Added Legendary items. Really powerful items you can only draft in certain events. New Accessibility & QoL
Unload dice: take back dice you loaded onto a unit before executing (doesn't apply to dice granted by passives or other units).
- End turn your waynew setting to end turn with a single click instead of hold-to-confirm.
Animation speed setting: the on/off toggle is now Slow / Normal / Fast / Very Fast / No Animation, and also scales unit attack animations and your dice roll.Changes
Added Global Brightness and Hover Dice Brightness sliders. Your eyes will thank it.
Balance
We've given most of the pirates at least a damage dealing action:
Black Templar: Now action 6 can cash shields into an attack.
Relic Keeper: Last action's shield gains Counter.
Shielderer: Last action's shield gains Thorns.
Buff to Heal / Drunk:
Healer: mid faces now add Holy to the Heal.
Drunk status effect: now you only need 3 stacks to activate its effect.
Tavern Lady: Some actions target now enemy as well. Making enemy Drunk is cool and useful now!
Drunk Master: top face now Spends its stacks instead of self-cleansing.
Others:
Revolutionary Peasant: Slight buff: top-face attack 3 → 4.
Explosive Barrel: HP 5 → 6.
Thorns now fully wears off each turn (was 50% decay).
Item rebalance: too many to log here, just try it out :)
Fixes
"Train a unit" events that reduce weight now actually reduce it.
Train a unit" events now correctly increase the right amount of HP. Other:
Shops now appear only from island 3 onward, and the final island always has a shop on at least one path. Other node types only appear on islands where they have an eligible event.
Treasure and shop events open with a short lore intro.- Prepared a Sailing Map screen with a tease of what's coming in the full release.
Reduced Build size 60%
Better explanation of Objects and what they do.
Thanks for the support! More updates coming soon!
Source
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