Update log
Full Deck of Stabs update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Stabbers! We’ve just rolled out version 1.2.1 with a handful of quality-of-life improvements, UI polish, and bug fixes based on your feedback. Thanks for playing—and keep those blades sharp!
Extracted changes
- UI and audio
- Gameplay
- Maps
🎯 Gameplay Tweaks
DODGE now expires after one turn. Let's be honest, it was a little OP before. It's still good, but it won't last forever anymore. So plan your evasions carefully.
Zone-click feedback: if you click on a tile that’s blocked, the obstacle will now do a little wiggle to let you know.
🖥 UI & UX Improvements
Zero glyph fixed in the font—zeros were previously drawn in a way that made them look like 1's (you'd have to see it to believe it), but now that's fixed.
Health bar appears when you open your map at the top of map, for better visibility.
Enemy multiplier indicators (1.25×, 1.5×, etc.) now gently pulse on both the battlefield and the map screen, making them easier to spot.
🗺 Map Enhancements
Faint blip added to your position on the map so you can always tell where you are at a glance.
🛠 Bug Fixes
- Twisting Wounds Shivadded a “Wounds” tooltip so you know exactly what it does.
Map-marker alignment bug fixed —your character’s dot will now always land in the exact spot you clicked when showing the full map
Source
