Deck of Stabs
Steam News 12 July 202510mo ago

Deck of Stabs v1.2.1 Now Live!

Greetings, Stabbers! We’ve just rolled out version 1.2.1 with a handful of quality-of-life improvements, UI polish, and bug fixes based on your feedback. Thanks for playing—and keep those blades sharp! 🎯 Gameplay Tweak…

Update log

Full Deck of Stabs update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings, Stabbers! We’ve just rolled out version 1.2.1 with a handful of quality-of-life improvements, UI polish, and bug fixes based on your feedback. Thanks for playing—and keep those blades sharp!

Extracted changes

2 fixes2 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
changedGreetings, Stabbers! We’ve just rolled out version 1.2.1 with a handful of quality-of-life improvements, UI polish, and bug fixes based on your feedback. Thanks for playing—and keep those blades sharp!
changed🎯 Gameplay TweaksDODGE now expires after one turn. Let's be honest, it was a little OP before. It's still good, but it won't last forever anymore. So plan your evasions carefully.
changed🎯 Gameplay TweaksZone-click feedback : if you click on a tile that’s blocked, the obstacle will now do a little wiggle to let you know.
fixed🖥 UI & UX ImprovementsZero glyph fixed in the font—zeros were previously drawn in a way that made them look like 1's (you'd have to see it to believe it), but now that's fixed.
changed🖥 UI & UX ImprovementsHealth bar appears when you open your map at the top of map, for better visibility.
changed🖥 UI & UX ImprovementsEnemy multiplier indicators (1.25×, 1.5×, etc.) now gently pulse on both the battlefield and the map screen, making them easier to spot.

🎯 Gameplay Tweaks

  • DODGE now expires after one turn. Let's be honest, it was a little OP before. It's still good, but it won't last forever anymore. So plan your evasions carefully.

  • Zone-click feedback: if you click on a tile that’s blocked, the obstacle will now do a little wiggle to let you know.

🖥 UI & UX Improvements

  • Zero glyph fixed in the font—zeros were previously drawn in a way that made them look like 1's (you'd have to see it to believe it), but now that's fixed.

  • Health bar appears when you open your map at the top of map, for better visibility.

  • Enemy multiplier indicators (1.25×, 1.5×, etc.) now gently pulse on both the battlefield and the map screen, making them easier to spot.

🗺 Map Enhancements

  • Faint blip added to your position on the map so you can always tell where you are at a glance.

🛠 Bug Fixes

  • Twisting Wounds Shivadded a “Wounds” tooltip so you know exactly what it does.
  • Map-marker alignment bug fixed —your character’s dot will now always land in the exact spot you clicked when showing the full map

Source

Steam News / 12 July 2025

Open original