Update log
Full Deck of Stabs update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Security
- Balance
- Store
- Fixes
Today’s patch introduces new Steelhand Hammer skills, overhauls stun resistance, adds a battle countdown that powers up enemies, accelerates early leveling, and touches up shop and thief mechanics.
🔨 New Steelhand Hammer Skills
Crushing Force – Gives hammers +1 Wounds on hit, making enemies more vulnerable.
Concussive Blow – Gives hammers +2 power against stun resistance, synergizing with the new Stun Resist system (see below)
⛏️ Hammer Stun Adjustment
Removed infinite-stun exploit: enemies now gain permanent Stun Resistance equal to times stunned (e.g., 2 stuns → 2 resistance).
Stun Resistance blocks the next stun hit, then decreases by 1—consecutive stunning is thus still possible but requires more power each time.
⏳ Tension & Urgency!
- Enemies now power up as time goes onnew area countdown starts at 5 battles.
After 5 battles, non-boss enemies gain HP & damage multipliers: 1.25 → 1.5 → 2.0 → 2.5 → 3 → 4 → 5…
Boss fights remain fixed difficulty—pick your paths and pace your progress carefully!
⭐ EXP Levels Reduced Faster Level 1→2 progression means you can grab two items sooner and craft more interesting early builds.
♣️ Shop Improvements
Remove multiple cards in one visit—removal cost increases by 5 each time (5 → 10 → 15…).
Card prices update dynamically: too-costly cards get a red price tag when removals push you over budget.
💰 Thief Gold Tracker Thieves now display stolen gold amount—know exactly what’s on the line when you hunt them down!
⚙️ Minor Tweaks & QoL
Card prices now refresh in the shop immediately after a removal.
🐞 Bug Fixes
Fixed thorns interactions: thieves killed by your thorns now return the correct stolen gold.
Thanks for all the feedback—we’re hammering away at more improvements! Stay vigilant! 🗡️
Happy stabbing!
Source
