Deck of Stabs
Steam News 27 May 202511mo ago

Demo Version 1.1.2 Update!

Today’s patch introduces new Steelhand Hammer skills, overhauls stun resistance, adds a battle countdown that powers up enemies, accelerates early leveling, and touches up shop and thief mechanics. 🔨 New Steelhand Hamm…

Update log

Full Deck of Stabs update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions2 changes1 removal
  • Workshop
  • Security
  • Balance
  • Store
  • Fixes
addedToday’s patch introduces new Steelhand Hammer skills, overhauls stun resistance, adds a battle countdown that powers up enemies, accelerates early leveling, and touches up shop and thief mechanics.
added🔨 New Steelhand Hammer Skills Crushing Force – Gives hammers +1 Wounds on hit, making enemies more vulnerable. Concussive Blow – Gives hammers +2 power against stun resistance, synergizing with the new Stun Resist system (see below)
removed⛏️ Hammer Stun Adjustment Removed infinite-stun exploit: enemies now gain permanent Stun Resistance equal to times stunned (e.g., 2 stuns → 2 resistance). Stun Resistance blocks the next stun hit, then decreases by 1—consecutive stunning is thus still possible but requires more power each time.
fixed⏳ Tension & Urgency! Enemies now power up as time goes on: new area countdown starts at 5 battles. After 5 battles, non-boss enemies gain HP & damage multipliers: 1.25 → 1.5 → 2.0 → 2.5 → 3 → 4 → 5… Boss fights remain fixed difficulty—pick your paths and pace your progress carefully!
changed⭐ EXP Levels Reduced Faster Level 1→2 progression means you can grab two items sooner and craft more interesting early builds.
changed♣️ Shop Improvements Remove multiple cards in one visit—removal cost increases by 5 each time (5 → 10 → 15…). Card prices update dynamically: too-costly cards get a red price tag when removals push you over budget.
After 5 battles, non-boss enemies gain HP & damage multipliers:1.25 to 1.55 →2.0 to 2.55 →3 to 4⭐ EXP Levels Reduced Faster Level1 to 2

Today’s patch introduces new Steelhand Hammer skills, overhauls stun resistance, adds a battle countdown that powers up enemies, accelerates early leveling, and touches up shop and thief mechanics.

  • 🔨 New Steelhand Hammer Skills

    • Crushing Force – Gives hammers +1 Wounds on hit, making enemies more vulnerable.

    • Concussive Blow – Gives hammers +2 power against stun resistance, synergizing with the new Stun Resist system (see below)

  • ⛏️ Hammer Stun Adjustment

    • Removed infinite-stun exploit: enemies now gain permanent Stun Resistance equal to times stunned (e.g., 2 stuns → 2 resistance).

    • Stun Resistance blocks the next stun hit, then decreases by 1—consecutive stunning is thus still possible but requires more power each time.

  • ⏳ Tension & Urgency!

    • Enemies now power up as time goes onnew area countdown starts at 5 battles.
    • After 5 battles, non-boss enemies gain HP & damage multipliers: 1.25 → 1.5 → 2.0 → 2.5 → 3 → 4 → 5…

    • Boss fights remain fixed difficulty—pick your paths and pace your progress carefully!

  • ⭐ EXP Levels Reduced Faster Level 1→2 progression means you can grab two items sooner and craft more interesting early builds.

  • ♣️ Shop Improvements

    • Remove multiple cards in one visit—removal cost increases by 5 each time (5 → 10 → 15…).

    • Card prices update dynamically: too-costly cards get a red price tag when removals push you over budget.

  • 💰 Thief Gold Tracker Thieves now display stolen gold amount—know exactly what’s on the line when you hunt them down!

  • ⚙️ Minor Tweaks & QoL

    • Card prices now refresh in the shop immediately after a removal.

  • 🐞 Bug Fixes

    • Fixed thorns interactions: thieves killed by your thorns now return the correct stolen gold.

Thanks for all the feedback—we’re hammering away at more improvements! Stay vigilant! 🗡️

Happy stabbing!

Source

Steam News / 27 May 2025

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