Update log
Full Deck of Stabs update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Events
Today, ahead of Next Fest, we’re unveiling a completely fresh way to slice through foes: the Bladedancer. Unlike the Steelhand, whose power grows through ever-bigger swords and axes, the Bladedancer thrives on agility and layered abilities—poisons, wounds, blinds, and deft dodges—to stay alive. Its cards are small and nimble, chaining together in rapid combos, with a touch of randomness to keep every encounter feeling unpredictable and alive. Mastering this class means thinking on your feet, improvising on the fly, and turning chance into victory.
✨ New Playable Class: Bladedancer
Starting Deck Essentials:
Shivs – pierce through armor with zero cost
Daggers – low-cost, high-precision strikes
Claws – unleash multiple random hits for chaotic damage
Advanced Arsenal & Abilities:
Throwing Knives – safe ranged throws to pick off foes
Poison Daggers – inflict lingering toxic damage
Wounding & Blinding Strikes – cripple and disorient your targets
⚡ Ability-Driven Combos & Unpredictable Chaos
Core Bladedancer cards cost 0–1 Energy, fueling lightning-fast chains.
Advanced cards layer unique effects—apply poison, then blind, then finish with a random claw strike to maximize impact.
Random targeting and “last-hit” bonuses reward creative play and keep each run feeling fresh.
Step into the dance of blades—your next legend awaits on the battlefield!
Source
