Full notes
Full Deck of Potential update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
- Performance
- Balance
- Gameplay
- Store
changedPerformance Optimization: Improved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.
addedElite Monster Balancing: In the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening. This adjustment aims to make the late-game experience more engaging and interesting without drastically shifting the overall difficulty.
changedThe appearance rate of Diamond cards in normal card rewards has been slightly increased.
changedThe 'Auto-Purchase Toggle' will now be automatically disabled upon defeating a boss.
changedThe default transparency for the StormBlade, Shelling card's visual effect has been decreased.
Deck of Potential changes
changedPerformance Optimization: Improved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.
addedElite Monster Balancing: In the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening. This adjustment aims to make the late-game experience more engaging and interesting without drastically shifting the overall difficulty.
changedThe appearance rate of Diamond cards in normal card rewards has been slightly increased.
changedThe 'Auto-Purchase Toggle' will now be automatically disabled upon defeating a boss.
changedThe default transparency for the StormBlade, Shelling card's visual effect has been decreased.
- Performance OptimizationImproved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.
- Elite Monster BalancingIn the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening. This adjustment aims to make the late-game experience more engaging and interesting without drastically shifting the overall difficulty.
The appearance rate of Diamond cards in normal card rewards has been slightly increased.
The'Auto-Purchase Toggle'will now be automatically disabled upon defeating a boss.
The default transparency for the StormBlade, Shelling card's visual effect has been decreased.
Thank you to everyone who played the demo and shared your feedback!
Source
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