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Steam News19 June 202616d ago

Hotfix v0.1.6

Performance Optimization: Improved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.

Full notes

Full Deck of Potential update

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What changed

0 fixes1 addition4 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Store
changedPerformance Optimization: Improved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.
addedElite Monster Balancing: In the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening. This adjustment aims to make the late-game experience more engaging and interesting without drastically shifting the overall difficulty.
changedThe appearance rate of Diamond cards in normal card rewards has been slightly increased.
changedThe 'Auto-Purchase Toggle' will now be automatically disabled upon defeating a boss.
changedThe default transparency for the StormBlade, Shelling card's visual effect has been decreased.

Deck of Potential changes

changedPerformance Optimization: Improved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.
addedElite Monster Balancing: In the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening. This adjustment aims to make the late-game experience more engaging and interesting without drastically shifting the overall difficulty.
changedThe appearance rate of Diamond cards in normal card rewards has been slightly increased.
changedThe 'Auto-Purchase Toggle' will now be automatically disabled upon defeating a boss.
changedThe default transparency for the StormBlade, Shelling card's visual effect has been decreased.
  • Performance OptimizationImproved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.
  • Elite Monster BalancingIn the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening. This adjustment aims to make the late-game experience more engaging and interesting without drastically shifting the overall difficulty.
  • The appearance rate of Diamond cards in normal card rewards has been slightly increased.

  • The'Auto-Purchase Toggle'will now be automatically disabled upon defeating a boss.

  • The default transparency for the StormBlade, Shelling card's visual effect has been decreased.

Thank you to everyone who played the demo and shared your feedback!

Source

Steam News / 19 June 2026

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