Full notes
Full Deck of Potential update
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Repeated intro
Hello everyone! It has already been two weeks since the demo launch. I am truly grateful for the incredible interest and support!
What changed
- Store
- Maps
- Gameplay
- Balance
Deck of Potential changes
Deck of Potential is officially participating in the June Steam Next Fest! During the Fest, a 24-hour broadcast featuring my own successful runs will be streaming right here on the store page.
I also have some exciting news: a Major Update for the Demo is coming before the full release!
The Major Update will include:
1 New Stage
2 New Characters
13 New Cards
While the first stage was designed for players to comfortably learn and enjoy the card mechanics, the goal for the second stage is to provide a much more challenging and thrilling experience. You will encounter more aggressive enemies that will keep the gameplay intense. Furthermore, moving away from the fixed 12-minute time limit of the first stage, the second stage will feature a mechanic where building a stronger deck allows you to clear the stage faster. This shift ensures that strategic and efficient deck construction feels more meaningful and impactful.
A new'Mech'card type that spawns structures with a limited duration will be added in this update.One new Tier-1 card will be added to both the MechCard type and ShotCard type, which can be fused with existing cards to create 11 brand-new fused cards!
For the remainder of this month, I will focus on incorporating player feedback, balancing, fixing bugs, and improving overall QoL. In the coming month, I will begin sharing more details about the new content.
Thank you to everyone who has played the demo and left such valuable feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
