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Steam News26 June 20261mo ago

Hotfix v0.1.9

Fixed a bug where the 'FPS Limit' setting would occasionally be set to 'Unlimited' instead of the default value of '120' upon the initial launch of the game.

Full notes

Full Deck of Potential update

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What changed

1 fix1 addition5 changes0 removals
  • Performance
  • Balance
  • Gameplay
fixedFixed a bug where the 'FPS Limit' setting would occasionally be set to 'Unlimited' instead of the default value of '120' upon the initial launch of the game.
addedThe 'Affliction' sticker now has a slightly higher chance to appear.
changedWhen the player's movement speed exceeds a certain threshold, the interaction range for items increases proportionally to the speed.
changedDiamond cards appear more frequently as rewards, and the damage of all Tier 3 to Tier 4 cards has been increased by approximately 15%–25%. The amount of $ dropped by mid-to-late game monsters has been reduced, and card prices now increase more steeply with each card pack purchase. These changes aim to improve the fatigue caused by frequent card selection in the late game and increase both the value of individual cards and the weight of each card reward opportunity.
changedThe unlock condition for the character 'Diam' has been changed from "Clear the game 1 time" to "Discover 15 different cards."
changed'Smith' card effect increased from 1 to 2.
'Smith' card effect12'Smith' card effect increased, buff

Deck of Potential changes

fixedFixed a bug where the 'FPS Limit' setting would occasionally be set to 'Unlimited' instead of the default value of '120' upon the initial launch of the game.
addedThe 'Affliction' sticker now has a slightly higher chance to appear.
changedWhen the player's movement speed exceeds a certain threshold, the interaction range for items increases proportionally to the speed.
changedDiamond cards appear more frequently as rewards, and the damage of all Tier 3 to Tier 4 cards has been increased by approximately 15%–25%. The amount of $ dropped by mid-to-late game monsters has been reduced, and card prices now increase more steeply with each card pack purchase. These changes aim to improve the fatigue caused by frequent card selection in the late game and increase both the value of individual cards and the weight of each card reward opportunity.
changedThe unlock condition for the character 'Diam' has been changed from "Clear the game 1 time" to "Discover 15 different cards."
  • Fixed a bug where the 'FPS Limit' setting would occasionally be set to 'Unlimited' instead of the default value of '120' upon the initial launch of the game.

  • The 'Affliction' sticker now has a slightly higher chance to appear.

  • When the player's movement speed exceeds a certain threshold, the interaction range for items increases proportionally to the speed.

  • Diamond cards appear more frequently as rewards, and the damage of all Tier 3 to Tier 4 cards has been increased by approximately 15%–25%. The amount of $ dropped by mid-to-late game monsters has been reduced, and card prices now increase more steeply with each card pack purchase.

    These changes aim to improve the fatigue caused by frequent card selection in the late game and increase both the value of individual cards and the weight of each card reward opportunity.

  • The unlock condition for the character 'Diam' has been changed from "Clear the game 1 time" to "Discover 15 different cards."

  • 'Smith' card effect increased from 1 to 2.

  • Optimized card activation logic to improve game performance.

  • Set 'Effect Transparency' Option value to 60% on first launch.

Thank you to everyone who played the demo and shared your feedback!

Source

Steam News / 26 June 2026

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