Full notes
Full Decision: Red Daze update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Survivors of the Dust Bowl!
What changed
- Gameplay
- Fixes
- Balance
- Performance
Decision: Red Daze changes
We've just released a new Experimental patch, and here are the key improvements:
All possible names from the pool are now available in the customization window at the game's start.
Resolution information in the config window updates immediately.
Fixed stashes updating after day change; the loot does not respawn anymore.
Improved the appearance algorithm for powerful items, reducing early-game chances.
Fixed squad members automatically taking gear from shared inventory after restocking.
Weapon skill growth system is now balanced across different weapon categories.
Increased damage for the "Sledge" hammer & for the "Hawk" pistol.
Balanced damage for turret weapons.
Reduced reload times for turret guns "Caesar-G" and "Kate-T."
Settlers using ranged weapons no longer run too close to the enemy.
Adjusted jump distance for werewolves and dogs for more realistic jumps.
Halved the number of enemies while increasing their health for better balance.
Increased loot chance on enemies to compensate for their reduced numbers without losing resource balance.
Mercenaries and mentors have an infinite supply of first aid kits and food.
Redesigned NPC behavior system for improved game optimization.
Squad size is now capped at 7 members as intended.
Fixed flickering objects on the screen when loading the environment.
Excluded some buildings from navigation calculation for game optimization.
Improved turret gunner animation for correct weapon holding.
Improved lighting for daytime explosions.
Reduced smoke show time after explosion effects.
Reworked and optimized fog effect in the red zone.
Added the ability to change weapons while reloading or shooting.
Fixed loading screen freeze when switching characters with large squads.
Option to create a squad is always displayed in the dialog.
Fixed displaying extra "sleep required" message after switching characters.
Fast travel now works correctly for all members of a player's party.
Added a check to ally behavior to disable the desire to enter the red zone.
Improved conversation behavior to reduce interruptions.
Increased debuff for item parameters when lacking required skills.
Overall performance improvement.
Various small bug fixes.
To access the Experimental branch, follow these steps:
Open Steam.
Right-click on Decision: Red Daze in your library.
Select Properties.
Go to BETAS tab.
Choose “experimental” from the drop-down list.
Wait for the game to update the files.
Launch the game.
Enjoy this Experimental update and have an amazing week everyone!
— The Decision: Red Daze Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
