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Steam News23 January 20242y ago

Decision: Red Daze—Update 4 Patch Notes

Greetings, Survivors! Happy New Year! Celebrate with our latest update—it includes the improvements from the last experimental update and some new changes. Check out the list below!

Full notes

Full Decision: Red Daze update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Survivors!

What changed

2 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Performance
addedHappy New Year! Celebrate with our latest update—it includes the improvements from the last experimental update and some new changes. Check out the list below!
fixedUX/UI: – Added resolution selection window after language selection. – Config settings saved separately for easy access. – Added animated hourglass on the loading screen. – Fixed the bug that made the Hero achievement not count.
changedBehavior: –Resolved save bug related to boss red zones: Now, if the boss has no red zone around them, they will have no red zone after the game loads. – Addressed sudden teammate teleportation during combat. – Introduced heavy walking animation for fat zombies and mutants. – Improved behavior of units to prevent them from walking into walls. – The Find Materials task now correctly registers gathered materials. – Allies will now not fire at a wall if the enemy is behind it.
fixedBalance: – Reduced scream time for bosses: Now, they start using their next attack faster. – Improved accuracy of heavy object throws by bosses: The target of the throw is now determined at the end of the throw animation, making it harder for the player to dodge. – Fixed loot stashes. – Reduced chance of the "Phantom" bow appearing. – Increased rate of fire for the "Karel-V" machine gun. – Refined and improved firing effects for firearms.
addedLevel design: – Added a small passageway near Broken Hills in Sector K-10. – Created small passages near Carnegie Farm in Sectors D-7 and F-7. – Introduced a passage in the Sector G-6 trader camp. – Increased enemy presence on valley outskirts. – Reduced enemies near Woodbury trail.
changedVisuals: –Smoothed camera movement for improved visuals. – Improved firing effects for all firearms. – Smoothed transition from calm to combat animations.

Happy New Year! Celebrate with our latest update—it includes the improvements from the last experimental update and some new changes. Check out the list below!

  • UX/UI:

    – Added resolution selection window after language selection. – Config settings saved separately for easy access. – Added animated hourglass on the loading screen. – Fixed the bug that made the Hero achievement not count.

  • Behavior:

    –Resolved save bug related to boss red zones: Now, if the boss has no red zone around them, they will have no red zone after the game loads. – Addressed sudden teammate teleportation during combat. – Introduced heavy walking animation for fat zombies and mutants. – Improved behavior of units to prevent them from walking into walls. – The Find Materials task now correctly registers gathered materials. – Allies will now not fire at a wall if the enemy is behind it.

  • Balance:

    – Reduced scream time for bosses: Now, they start using their next attack faster. – Improved accuracy of heavy object throws by bosses: The target of the throw is now determined at the end of the throw animation, making it harder for the player to dodge. – Fixed loot stashes. – Reduced chance of the "Phantom" bow appearing. – Increased rate of fire for the "Karel-V" machine gun. – Refined and improved firing effects for firearms.

  • Level design:

    – Added a small passageway near Broken Hills in Sector K-10. – Created small passages near Carnegie Farm in Sectors D-7 and F-7. – Introduced a passage in the Sector G-6 trader camp. – Increased enemy presence on valley outskirts. – Reduced enemies near Woodbury trail.

  • Visuals:

    –Smoothed camera movement for improved visuals. – Improved firing effects for all firearms. – Smoothed transition from calm to combat animations.

  • Other various small improvements, changes, and optimizations.

Enjoy the updates and have a great time exploring the Dust Bowl!

—The Decision: Red Daze Team

Source

Steam News / 23 January 2024

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