Full notes
Full Decision: Red Daze update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Survivors of the Dust Bowl!
What changed
- Gameplay
- Fixes
- Workshop
- Performance
- UI and audio
Decision: Red Daze changes
A new EXPERIMENTAL update is already here, and these are the key improvements:
Resolved save slot clearing bug.
Stabilized NPC positioning during peacetime.
Addressed mercenaries' erratic behavior.
Fixed excessive enemy and survivor respawning.
Mercenaries are immune to friendly mines.
Prevented enemies from vanishing during a capture mission if the player was far away from the mission area.
Restored original enemy count.
Reduced loot drop frequency accordingly.
Rectified gear and weapon loot bug.
Increased the maximum workshop level to 3 in the Miriden city.
Optimized game performance and eliminated lags.
Improved performance at low graphics settings.
Fixed slideshow and video intro issues.
Corrected item rotation in explosion effects and enemy shouting bugs.
Implemented some other small improvements and changes.
To access the Experimental branch, follow these steps:
Open Steam.
Right-click on Decision: Red Daze in your library.
Select Properties.
Go to BETAS tab.
Choose “experimental” from the drop-down list.
Wait for the game to update the files.
Launch the game.
Enjoy this new update and have an amazing day everyone!
— The Decision: Red Daze Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
