Full notes
Full Decimated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
ENVIRONMENT UPDATES Crashed ship & Crash Site Enhanced the crash ship and surrounding crash site for a more immersive experience.
Tunnels Updated the tunnel environments to improve navigation and aesthetics.
Container Cargo Reworked container cargo areas for better interaction and visual appeal.
Broken Bridges (1st Pass) Revamped broken bridges to enhance visual detail and environmental storytelling.
Police Station (only exterior final art) Setup the police station with detailed architectural enhancements.
Marauder Faction Area Overhauled the Marauder Faction area to reflect their unique cultural and tactical characteristics.
More Interiors Added more detailed interiors across various environments to enhance depth and engagement.
VFX (TBC) Implemented new visual effects to enrich the overall gameplay experience.
ATM & Player Vault ATMs and Player Vault models are placed. Functionality is work in progress and will be available with the Open Alpha release.
Food & Drink Vending Machine Updated food and drink machines with more detailed models.
Fuel Cell Machine Introduced a new fuel cell machine with advanced design. Functionality is work in progress and will be available in Open Alpha.
Medical Machine Prepared new medical machines for more authentic and detailed healthcare interactions. Functionality is work in progress.
Weapons & Ammo Machine Produced new weapons and ammo machines, featuring high-detail models with later to be added functionalities.
Jetpack & Other Specials Machines Added new jetpack and special equipment machines for later to be implemented functionality.
Items (3D) Updated 3D items visuals.
Source
Changelog.gg summarizes and formats this update. How we read updates.
