Full notes
Full Decimated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
- Server
TECH ART UPDATES Optimizations Frame rate drastically improved through numerous optimizations
Collision issues Lot's of collision fixes for both character and vehicle gameplay
Interiors with light Interior spaces lighting setup for visual improvement
UE5 version update to UE5.3 Important Unreal Engine version update to the latest for better and improved use of the game engine
Character Materials Improved Character materials updated for better more realistic look
Bug Fixes & Improvements
Bugs Fixed falling down in holes on the rocks
Ladders
Parkour
Mouse Sensitivity
Camera improvements for some modes
CODING Faction selection screen & spawn Refined faction selection and spawn processes to enable faction features
Chat feature Implemented a new chat feature to enhance player communication for global and for factions (Cybercops & Citizens).
Updated & Improved Vehicle Driving Experience Improved vehicle driving experience with updated mechanics and controls.
Ragdoll Introduced ragdoll physics for more realistic character death animations.
Updated intro screen Updated the intro screen for a refreshed first impression.
Added Mouse Sensitivity options to settings Added mouse sensitivity options in settings for customized control.
Camera improvements: 1) Added smooth switching camera mode from vehicle to character and vise versa 2) Added new camera mode for ladders' climbing 3) Improved camera modes used for walk, jog, run 4) Enhanced camera functionality, including smoother transitions and new modes. 5) Added new camera modes for vehicle-character switching and ladder climbing. 6) Improved camera modes used for walking, jogging, and running.
Character behaviour in water Improved character behavior in water environments.
Stamina & Weight mechanics Updated stamina and weight mechanics for more realistic gameplay.
Information about world items is shown on hover Enhanced item tooltips to show detailed information on hover in inventory.
Additional visual settings (FSR) were created Added new visual settings, including FSR, for improved graphics customization.
Sandstorm logic improvement Improved sandstorm logic for more dynamic environmental effects.
AI Optimization: 1) animation graph and animation layers 2) Enemies' player state should be removed 3) Optimized AI for smoother gameplay and enhanced performance.
New server in Singapore Launched a new server in Singapore to improve network performance for Asia.
Map Developed a game map panel for better navigation and exploration.
Vehicle Nitro Improved Enhanced vehicle nitro functionality for a more thrilling ride.
Compass Introduced a new compass feature for better orientation.
N key display of Enemies & Loot & Mission Added functionality to display enemies, loot, and missions with the 'N' key.
New Firing system (Hipfire, ADS, Scope, no ironsight/reflexsight) Implemented a new firing system including hipfire, ADS, and scoped options.
Server Selection screen Developed a server selection screen for a better user experience and enabling multiple server choices
Epic Store Game is released on the Epic Store.
Faction based default random character Added faction-based default random characters to enrich gameplay diversity.
Showing patch notes html popup on launcher start Introduced a patch notes popup at launcher startup for immediate updates visibility.
Missions (Type 1 & 3) Enhanced missions with new Type 1 and Type 3 variations.
Type 1 is: go and find the lootbox before anyone else before timeout to win the contents and a reward in Credits.
Type 3 is: go and defeat the enemies to get the rewards before timeout.
Enemies (Behaviour Types Faction friendly, enemy, neutral etc) Updated enemy behaviors with faction-specific
Source
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