Full notes
Full Decimated update
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Repeated intro
Hey, Decimators! We're back with another exciting update on the progress of Decimated. Here's a glimpse into the recent development updates.
What changed
- Gameplay
- UI and audio
- Compatibility
- Store
- Maps
- Performance
Game World & Gameplay
Added commercial buildings (not available in Alpha).
Added warehouse module kit for the industrial area to the assets library.
Added visual and tech art improvements to Mega City, Area 06, and Container City.
Tweaked surface details of roads and bridges, adapting for smooth road blending.
Reworked interiors for industrial walkways.
Added improvements to Character Movement sounds, feat. prone, walk, and jog mechanics.
Added tweaks to sound/animation sync.
Added jetpack sounds.
Added improvements to parkour mechanics preventing unintended climbing.
Added and switched to Linux on server.
Added and tested the ability to launch to the Epic Games Store.
Added and continued development of consumables (feat. Character Stats).
Optimized tick rate of dropped items and vehicles.
Optimized player controller logic limiting to abilities meant for Alpha only.
Fixed issues related to Playfab inventory.
Fixed issues related to water, aiming, and parkour.
Let’s start today’s journey with Container City. We have worked on commercial buildings that breathe life into this urban landscape. Vibrant hologram signs, striking graffiti, and realistic material blending make the city feel more alive than ever. To enhance the industrial area, we've also developed a warehouse module kit.
Moving to the heart of industry in Decimated, work on the Factory and Refinery Area is in full swing. The second pass for Area 06 is underway, with benchmark assets enhancing industrial interiors and structures. Attention to detail extends to the industrial walkways, ensuring alignment with the overall aesthetic.
Going underground the surface, the Decimated’s tunnels are receiving a makeover. Re-baked Runtime Virtual Textures (RVTs) enhance visuals while adding details to small roads to make them feel like a part of the world. The terrain is sculpted for smooth road blending, ensuring seamless transitions. We're also working on repairing and creating new concrete bridge sections, so your driving experience can remain seamless at all times.
Sound design plays a pivotal role in Decimated. We've created and integrated prone sounds, adding depth to your character's movements. Walk and jog sounds have been updated for a more realistic auditory experience. Synchronized sounds now accompany various movements, making your interactions with the environment more realistic. When it comes to your high-flying adventures; we're still working on jetpack sounds.
Beyond these visible changes, we've been working on numerous improvements. Parkour mechanics have been fine-tuned to prevent unintended climbing, ensuring responsive gameplay. Optimizations have been made to tick rates to boost FPS, guaranteeing a fluid gaming experience.
Soon, Decimated is going to be available on the Epic Store, bringing the game closer to your fingertips and new audiences. Our dedication to improving the Playfab inventory system has paid off, resolving various issues and ensuring your items are always at your disposal.
Last but not least we are super excited to share that we've introduced a new in-game Sandstorm weather effect, adding a layer of excitement and strategy to your survival journey. More details to be shared soon!
Vehicles & Driving
Added a few more vehicle cameras (so players can change perspective)
Added smooth animations of getting in/out of vehicles.
Added improvements to passenger mechanics.
Added single mesh vehicles for multiplayer performance testing.
Moving into our Vehicles department; we set the wheels in motion with a solid foundation by creating clear guidelines for working on vehicles, ensuring a unified and efficient approach across the board.
Source
Changelog.gg summarizes and formats this update. How we read updates.
