Full notes
Full Debatto: Delivery Battle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
Most of the 3D models went through changes and the best way to show it is a couple of images.
Let's see what's changed:
Resource buildings
All of the models went trough a complete rework. I wanted them to look like either a factory or a shop. Videos of how those models were made, can be found on Debatto youtube channel.
Buildings placeholders
The idea behind this, is that buildings which aren't started yet, will look like blueprints.
Enviroment
Enviroment blocks now has bigger trees. It means that if You put them next to each other, they will cover adjacent block as well.
Upcomming new systems
There are a new systems upcoming. One is the ability to send cistern from HQ, which will refuel Your car. Second one is the car spoilage. You will have to send service car to repair the broken car.
Headquarters building
Old HQ was really simple. Now it looks like a modern building!
Roads
It might not be obvious at first look, but roads are now not a straight lines. Sidewalks are now bigger and there are also an crosswalks. This was made in a preparation of AI human population, which will walk on sidewalks. There are also thoughts about adding taxi cars which will help players making more money while they wait for resource cars to finish their current job.
New shop UI
Completely new UI will help filtering vehicles by resource they can carry. It's also prepared to have any number of vehicles which can be added in future.
This isn't the end of visual changes. There are still more to come.
Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
