In this update6
Full notes
Full Debatto: Delivery Battle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Debatto: Delivery Battle changes
Christmas holidays stopped development so this is coming little bit later than expected. But here We are, new update is here and game has changed a lot. You interested what's new? A lot!
First of all game now has discord channel where You can put Your ideas, find players or get free key.
Join if You wish to be part of the community: https://discord.gg/sNW99eWdhy
FUEL SYSTEM
New Fuel System. Cars has floating fuel bar above them and You need to refuel them at Fuel Stations which are randomly generated around city. If You fail to refuel, car will have speed reduced to 15% and You will have to slowly drive to Fuel Station. Video from modeling: https://www.youtube.com/watch?v=-9FR0hIE6p8
NEW UI
Completely new UI. All of the UI elements has been revisited and changed. Everything is now much smaller and takes less space so it doesn't disturb so much during gameplay.
NEW MODEL
Model for Dumper has been changed for new one as old one was little bit weird. Video from modeling: https://www.youtube.com/watch?v=zOut0o72_FQ
LOBBY CHANGES
Players joining lobby through QUICK MATCH button are now automatically ready. They just have to choose their color.
Team games are now disabled in QUICK MATCH as these players doesn't know each other and it will ruing their experience when another player uses all of their money.
Added system messages to room chat for "player not ready" and "player didn't pick color". They are displayed when master clients clicks Play button.
OTHER
Reduced resources needed for big buildings.
Score panel is now hidden in solo games as score is displayed on top.
Source
Changelog.gg summarizes and formats this update. How we read updates.
