In this update7
Full notes
Full Deathground update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Fixes
Deathground changes
Patch 6 is now live for Deathground! (Version 0.1.55b)
Operatives, we’ve received some strange seismic and electromagnetic fluctuations originating from under the ‘Mission Control’ building.
Look, I know the Colonel won't authorise any additional reconnaissance in the area, but we can’t ignore readings like this, and I think it’s worth checking out, off the books…
Deathground's first story event, 'Epoch' is now available, alongside a festive side quest that's guaranteed to fill the Bunker with holiday cheer this Christmas. Please see the major update and patch notes below for the full details.
Return to ‘Mission control’ with your team and investigate the deep archives. However, because ‘Epoch’ isn’t being run by Colonel Wells, you won’t have as many resources at your disposal.
Limited healing items
The more danger-prone amongst you might want to bring a medkit, because you won’t find any medical supplies in the archive room.
Limited supply caches
Unfortunately, it looks like someone’s already pilfered the survivalist supply caches in the mission control building, so you’ll be limited to your starting ammo for the tranquilliser rifle.
Limited Clone-pod respawns
There aren’t any clone pods this side of the mission control building, so all operatives will start without re-spawns, but maybe there’s still a working clone pod or two in the panic room?
We know everyone is excited for more new maps, full missions, sub-missions and content in general, we’re excited for you to tackle this first bite with even more on it's way next year!
Bunker has been decorated to celebrate the holiday season, and there’s a festive side-quest for you to tackle!
Just in time for the holiday season, a D.A.R.T. team member (probably Finn, the ‘observer’) has taken the liberty of decorating the Bunker.
As a side quest, they’ve hidden a present in Geothermal, Agricultural, and Biomedical - Collect all 3, and you’ll unlock a little festive surprise!
PATCH NOTES: (V 0.1.55b)
⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference:
- NVIDIA usersMake sure you have the ‘ NVIDIA app ' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab.
AMD users: Make sure you have the ‘ AMD app ’. It will automatically detect your hardware and guide you through updating to the latest driver version.
Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.
Highlights and changes
Epoch story mission
After seeing unusual readings coming from sensors near the mission control building, the operatives go to investigate - Venture back to Mission control to find what, or who in the deep archive is causing the strange signal
Updated artwork for some archive room assets
(Developer's Note: This is the first of several short story missions which you’ll encounter throughout the Deathground. Things are changing, including the archive room itself, which is looking a little more overgrown than the last time you were here…)
Bunker Festive overlay and side-mission
It seems that someone has hidden presents in each of the main missions (Geothermal, Agricultural, and Biomedical). Find all 3, and a new secret collectable and some holiday cheer await you in the bunker.
This festive overlay event will last until Monday, the 5th of January.
Seasonal dinosaur cosmetics option has been added to the gameplay options menu
You can now toggle on/off seasonal dinosaur cosmetics alongside feathers in the gameplay options menu.
Enabling this feature during the festive overlay event will equip Raptors with a Santa hat.
This option is disabled by default
(Developer's Note: Unlike Halloween, this seasonal update will be launching on time, rather than after the season has finished for half the world…)
Quality of life adjustments
All items have been reworked to make interaction, dropping, and swapping much easier
Medkits have now been re-added to medical shelf containers, now that item swapping as been adjusted
The game now displays a ‘brightness slider’ on first startup
Ultrawide support has now been added, and UI clipping seen while using some resolutions has been fixed
The multiplayer lobby has received an initial overhaul introducing new poses and animations, along with visible equipped items on each character.
This is an early pass and we'll be continuing to expand and improve the lobby in future updates.
(Developer's Note: We also removed that creepy 2D shadow silhouette which acts as a stand in when a player has joined the game, but hasn’t yet selected a character, and replaced it with an equally creepy 3D animated shadow silhouette)
Bugfixes - General
Character ‘skinning’ updates to remove clipping and incorrect arm twisting (Still ongoing)
Fixed an issue where swapped loadout items would clip through containers, now swapped items drop at the player's feet instead
Fixed an issue where several loadout items would drop in incorrect orientation
Fixed an issue where several loadout items would continue to use ‘held’ animations, even after being dropped/placed in the world
Fixed multiple issues where items could not be picked up or could be picked up through containers
Fixed an issue where some items would not correctly spawn inside of randomised containers
Bugfixes - Dinosaur / AI
Fixed an issue where some compsognathus were unable to correctly spawn / despawn
Several improvements to Raptor technical animation features, including:
Fixed an issue with the Raptor leg IK setup / control rig, causing animations to behave incorrectly, which should more reliably keep feet planted on the ground
Fixed an issue which caused Raptor's feet to rotate incorrectly on some surfaces
(Developer's Note: These are some of the first updates to technical animation, with additional improvements in active development.)
We have a lot of great content and polish on the horizon. Here's a reminder of our DeathRoad to release:
T o view in full size, click here.
See FAQs and Discussions and we will do our best to get back to you!
Join our Discord and for Bug Reporting or search for teammates.
Steam post imageHappy Holidays from all of us at Jaw Drop Games,
Source
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