In this update5
Full notes
Full Deathground update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Performance
- Maps
Deathground changes
Patch 9 is now live for Deathground (Version 0.1.58b)
Hi Operatives, we hope you're all doing well.
Please see the latest patch notes below as we continue to work on the upcoming and major updates. Thanks again for all of your feedback, support and bug-reporting to help this process.
PATCH NOTES: (V 0.1.58b)
⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference:
- NVIDIA usersMake sure you have the ‘ NVIDIA app ' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab.
AMD users: Make sure you have the ‘ AMD app ’. It will automatically detect your hardware and guide you through updating to the latest driver version.
Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.
Highlights and changes
Glass sound traps removed from all maps temporarily
(Developer's Note: This was an adjustment which we forgot to mention during the main patch notes of 0.1.57b, whoops! Feedback suggested that players didn't quite understand how this mechanic worked or missed that it was a thing entirely, sprinting over glass without realising it was a hazard that would alert raptors. After some discussion we’ve decided a temporary removal and deeper rework is the best way to resolve these issues in the long term, more news on that soon!)
Bugfixes - General
Fixed an issue where some wall collisions were missing during ‘Biomedical - Feeding Frenzy’ which allowed players to escape out of bounds
Fixed an issue which caused ‘refrigerator’ containers to go missing during ’Biomedical - Secure The Specimen’
Fixed an issue where some ‘refrigerator’ containers could not be interacted with
Fixed an issue where supply caches could be opened but not used during ‘Biomedical - Secure The Specimen’
Fixed several issues where materials would not render correctly
Fixed an issue with extra terrain geometry in ‘Agricultural - Spray The Greenhouse’
Bugfixes - Dinosaur / AI
Fixed an issue where navigation could generate incorrectly on top of vent layouts (which could cause issues with Compy navigation and item drop placement)
Fixed an issue where raptor leg collisions could interact incorrectly with some audio/gameplay collision volumes
We have a lot of great content and polish on the horizon. Here's a reminder of our DeathRoad to release:
T o view in full size, click here.
See FAQs and Discussions and we will do our best to get back to you!
Join our Discord and for Bug Reporting or search for teammates.
Steam post imageThanks,
Source
Changelog.gg summarizes and formats this update. How we read updates.
