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Steam News14 April 20262mo ago

Patch 10 is OUT NOW for Deathground!

Patch 10 is now live for Deathground (Version 0.1.60b) Hi Operatives, we hope you're all doing well. Please see the latest patch notes below as we continue to work on the upcoming and major updates.

In this update5

Full notes

Full Deathground update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes2 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Events
  • Performance
changedPATCH NOTES: (V 0.1.60b)⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference:
changedPATCH NOTES: (V 0.1.60b)NVIDIA users : Make sure you have the ‘ NVIDIA app ' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab.
changedPATCH NOTES: (V 0.1.60b)Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.
changedHighlights and changesMinor adjustments to ‘healing’ UI effects, to slightly reduce visual presence
changedHighlights and changesMinor adjustments to the character's post-respawn ‘damp’ effect, to reduce duration
addedHighlights and changesAdded audio tagging elements to allow for alternate footstep audio when walking over puddles and other surface types

Deathground changes

changed⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference:
changedNVIDIA users : Make sure you have the ‘ NVIDIA app ' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab.
changedPlease note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.
changedMinor adjustments to ‘healing’ UI effects, to slightly reduce visual presence
changedMinor adjustments to the character's post-respawn ‘damp’ effect, to reduce duration

Patch 10 is now live for Deathground (Version 0.1.60b)

Hi Operatives, we hope you're all doing well.

Please see the latest patch notes below as we continue to work on the upcoming and major updates. Thanks again for all of your feedback, support and bug-reporting to help this process.

PATCH NOTES: (V 0.1.60b)

⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference:

  • NVIDIA usersMake sure you have the ‘ NVIDIA app ' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab.
  • AMD users: Make sure you have the ‘ AMD app ’. It will automatically detect your hardware and guide you through updating to the latest driver version.

Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.

Highlights and changes

  • Minor adjustments to ‘healing’ UI effects, to slightly reduce visual presence

  • Minor adjustments to the character's post-respawn ‘damp’ effect, to reduce duration

  • Added audio tagging elements to allow for alternate footstep audio when walking over puddles and other surface types

(Developer's Note: that last one was technically introduced during 0.1.58b, but is now working as intended as of 0.1.60b!)

  • Minor adjustments to when a player is considered ‘hidden’ when entering a hiding space

(Developer's Note: During a previous patch, we fixed an issue that sometimes prevented raptors from correctly spotting players entering hiding spaces. Even though this was technically ‘correct’, it sometimes led to situations where a raptor could spot you even when it felt like you should have been hidden - this change aims to balance this slightly in the players' favour, and we’ll be looking to adjust further based on your feedback)

Bugfixes - General

  • Fixed an issue where incorrect audio volume collisions would sometimes prevent players from exiting hiding spaces (unless pulled out by a raptor), or make the exit location for hiding spaces smaller than intended

  • Fixed an issue where incorrect audio volume collisions would sometimes prevent players from interacting with buttons, picking up items, or make the interaction location smaller than intended

  • Fixed an issue which allowed players to pick up items whilst hiding (Which would sometimes result in items being despawned upon exiting the hiding space)

  • Fixed where min/max look up/down for the player were not correctly set after initially spawning

  • Potential fix for an issue which could allow more than 4 players to load into a single lobby

  • Fixed an issue where point of interest (POI) markers would fail to trigger during mission progression (For both the meat drop-off chute and the first fridge container) during ‘Biomedical - Feeding Frenzy’

  • Fixed an issue where the bioscanner ‘group-up’ POI marker was not persistent during ‘Biomedical - Feeding Frenzy’

  • Fixed an issue where procedurally spawned items could not be picked up from some fridges during ‘Biomedical - Feeding Frenzy’

  • Fixed an issue where the respawn room would not grant the correct number of respawns during the ‘Mission Control - Epoch’ story event

  • Fixed an issue where the primary respawn room would not grant the correct number of respawns during the ‘Agricultural - Spray the Greenhouse’ mission

  • Fixed an issue where clone pods in the ‘Bunker’ would not infinitely respawn dead players, meaning players could be stuck in spectator mode

  • Fixed an issue where the game would not unpause after exiting ‘Mission control - Introduction’ to the main menu

  • Fixed a crash as reported by players - thank you for spotting this one!

Bugfixes - Dinosaur / AI

  • Potential fix for an issue which caused raptors to sometimes get stuck in place while roaming

  • Fixed an issue which unintentionally allowed raptor vent attacks to be interrupted midway

We have a lot of great content and polish on the horizon. Here's a reminder of our DeathRoad to release:

T o view in full size, click here.

See FAQs and Discussions and we will do our best to get back to you!

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Steam post imageThanks,

Source

Steam News / 14 April 2026

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