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Full notes
Full Deathground update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Store
Deathground changes
We’re asked plenty of questions about Deathground every day, often serious and important ones like: “When game?” - “What price game?” - “Roadmap for game?” - and of course “Can I pet the Compy?”
The answers to those critical questions are:
Deathground is launching on the 7th of October (Finally!)
The launch price will be $14.99 / €14.79 / £11.99 (With a launch discount for two weeks!)
Here's the first teaser roadmap - which we also showed off earlier this week!
Steam post image FULL SIZED VERSION HERE
And finally, no - or, yes, maybe? I guess you’d better buy the game when it launches to find out!
With the big questions answered, we wanted to try something a little different. Instead of just talking patch notes and features (w hich you’re getting plenty of this week, with this being the third in our lead-up-to-launch showcases), we’re here to give you a peek behind the dinosaurs at the team working on the game.
We’ve rounded up some fun, informal, and hopefully telling questions for the dev-team - we’re going to talk development, we’re going to talk dinosaurs, and most of all, we’re going to talk develop-ers!
Credit to Beate for illustrating these fantastic developer portraits!
Now you've met the dinosaur food - or, uh, developers who will be answering these questions, let's jump straight in!
If you had to choose: sneak past the dinosaurs or go loud and run for it - what’s your play-style, and why?
Steam post imageSteam post imageSteam post image
What’s the scariest dinosaur encounter you personally have had while testing the game?
Interviewer's note: Joseph and Stroudie liked to keep things secret from the team whenever they could, which resulted in the team being startled by a new raptor behaviour, or jumpscare, more than once!
Which Deathground character do you most relate to and why?
What's your favourite dinosaur not (yet👀) included in Deathground?
What’s the one gameplay mechanic or element you always have fun interacting with?
Out of all the maps and missions, which one do you enjoy the most, and what makes it stand out for you?
What’s one small detail most players might not notice at first, but that you’re really proud of?
Interviewer's note: Sarah provided multiple voices for Deathground, as both the Medic and the voice of the AEON intercom in multiple maps.
If you could give players one ‘pro-tip’ for when they first venture into the Deathground, what would it be?
Do you have any other questions for the development team? Let us know in the comments below!
Until next time…
Cheers for checking in! We’ll see you tomorrow for another mini development feature leading up to the launch of Deathground on the 7th of October!
As always, here's your reminder of where else you can find us: Join us and the rest of the community over on Discord. Watch more behind-the-scenes on TikTok, Instagram and YouTube. Follow us on Facebook, X/Twitter, Threads and Bsky. See you there!
[dynamiclink href="https://store.steampowered.com/app/1200770/Deathground/"]
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