What changed
2 fixes0 additions0 changes0 removals
fixed0.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles - minor level design fixes throughout the game - adding and updating some visual "punching" of scene objects on interactions - fixed some issues with quest messages - fixed ammo count in gameplay UI sometimes not getting correctly updated - fixed veganism trait not getting applied after permadeath restart - fixed health being full instead of original starting value after permadeath restart - co-op: fixed a few issues with location and quest messages in shared screen mode - co-op: fixed issue with dialogue display in co-op when using multiple monitors - fixed issue with vignette fading when entering levels - fixed rare issues with Inventory - fixed issue with serializing ActorEffects from character traits - fixed some issues with damage effects for non-physical damage - fixed issues with character look direction in and after dialogue - fixed characters in dialogue being affected by nearby puking - fixed some issues with NPCs in solo dialogue mode - fixed being able to drop quest items which are not placed in quest inventory - fixed some issues with NPCs using area exits - fixed some unintended NPC to NPC dialogue occurrences - fixed some checks for dialogue option freshness - make pickpocketed characters break their 'stun' if getting attacked - fixed some issues with Behavior Tree nodes - fixed enemy health bar stopping position update during some sequences - fixed some missing audio events in main menu - fixed some gamepad navigation issues in menu - fixed camera position issues on world map when returning to different savegame - fixed some missing item notifications - fixed some German localization - fixed some rare crashes - updated FMOD plugin - lots of small additional bug fixes and improvements - lots of feature additions for framework, level editor, automatic testbot and tools 0.14.6.1
fixedfixed a crash in Geisterland Development Update: We are currently working on a large content update covering the Northern Wasteland and are making good progress. We'll show you some impressions soon. The Northern Wasteland leans towards a similar size in locations as the original Early Access release. Once that is done there are "only" the final locations of the game left (either for the 1.0 release or beforehand, don't know yet) and also making some improvements to the existing locations and gameplay. There’s an ongoing development log over here if you’re interested: https://steamcommunity.com/app/941460/discussions/0/600767185374168697/ I appreciate everyone who has been patiently awaiting the full release of Death Trash and I am looking forward to that moment myself. - Stephan
Death Trash changes
fixed0.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles - minor level design fixes throughout the game - adding and updating some visual "punching" of scene objects on interactions - fixed some issues with quest messages - fixed ammo count in gameplay UI sometimes not getting correctly updated - fixed veganism trait not getting applied after permadeath restart - fixed health being full instead of original starting value after permadeath restart - co-op: fixed a few issues with location and quest messages in shared screen mode - co-op: fixed issue with dialogue display in co-op when using multiple monitors - fixed issue with vignette fading when entering levels - fixed rare issues with Inventory - fixed issue with serializing ActorEffects from character traits - fixed some issues with damage effects for non-physical damage - fixed issues with character look direction in and after dialogue - fixed characters in dialogue being affected by nearby puking - fixed some issues with NPCs in solo dialogue mode - fixed being able to drop quest items which are not placed in quest inventory - fixed some issues with NPCs using area exits - fixed some unintended NPC to NPC dialogue occurrences - fixed some checks for dialogue option freshness - make pickpocketed characters break their 'stun' if getting attacked - fixed some issues with Behavior Tree nodes - fixed enemy health bar stopping position update during some sequences - fixed some missing audio events in main menu - fixed some gamepad navigation issues in menu - fixed camera position issues on world map when returning to different savegame - fixed some missing item notifications - fixed some German localization - fixed some rare crashes - updated FMOD plugin - lots of small additional bug fixes and improvements - lots of feature additions for framework, level editor, automatic testbot and tools 0.14.6.1
fixedfixed a crash in Geisterland Development Update: We are currently working on a large content update covering the Northern Wasteland and are making good progress. We'll show you some impressions soon. The Northern Wasteland leans towards a similar size in locations as the original Early Access release. Once that is done there are "only" the final locations of the game left (either for the 1.0 release or beforehand, don't know yet) and also making some improvements to the existing locations and gameplay. There’s an ongoing development log over here if you’re interested: https://steamcommunity.com/app/941460/discussions/0/600767185374168697/ I appreciate everyone who has been patiently awaiting the full release of Death Trash and I am looking forward to that moment myself. - Stephan
0.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles - minor level design fixes throughout the game - adding and updating some visual "punching" of scene objects on interactions - fixed some issues with quest messages - fixed ammo count in gameplay UI sometimes not getting correctly updated - fixed veganism trait not getting applied after permadeath restart - fixed health being full instead of original starting value after permadeath restart - co-op: fixed a few issues with location and quest messages in shared screen mode - co-op: fixed issue with dialogue display in co-op when using multiple monitors - fixed issue with vignette fading when entering levels - fixed rare issues with Inventory - fixed issue with serializing ActorEffects from character traits - fixed some issues with damage effects for non-physical damage - fixed issues with character look direction in and after dialogue - fixed characters in dialogue being affected by nearby puking - fixed some issues with NPCs in solo dialogue mode - fixed being able to drop quest items which are not placed in quest inventory - fixed some issues with NPCs using area exits - fixed some unintended NPC to NPC dialogue occurrences - fixed some checks for dialogue option freshness - make pickpocketed characters break their 'stun' if getting attacked - fixed some issues with Behavior Tree nodes - fixed enemy health bar stopping position update during some sequences - fixed some missing audio events in main menu - fixed some gamepad navigation issues in menu - fixed camera position issues on world map when returning to different savegame - fixed some missing item notifications - fixed some German localization - fixed some rare crashes - updated FMOD plugin - lots of small additional bug fixes and improvements - lots of feature additions for framework, level editor, automatic testbot and tools 0.14.6.1
fixed a crash in Geisterland Development Update: We are currently working on a large content update covering the Northern Wasteland and are making good progress. We'll show you some impressions soon. The Northern Wasteland leans towards a similar size in locations as the original Early Access release. Once that is done there are "only" the final locations of the game left (either for the 1.0 release or beforehand, don't know yet) and also making some improvements to the existing locations and gameplay. There’s an ongoing development log over here if you’re interested: https://steamcommunity.com/app/941460/discussions/0/600767185374168697/ I appreciate everyone who has been patiently awaiting the full release of Death Trash and I am looking forward to that moment myself. - Stephan