In this update2
Full notes
Full Death Trash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Events
- Performance
- Gameplay
- UI and audio
Death Trash changes
Update Notes 0.14.4
fixed some explosions not making any damage
fixed certain NPC in city having quest item he should not have
fixed NPC in Tower talking about key challenge despite player having key already
fixed regular scene actions be usable through walls while standing outside house with open door
fixed being able to backstab target through house walls
fixed Lessen the Pain quest not finishing when killing both targets directly
fixed characters continuing investigating action despite entering combat
fixed failed quests not getting reset when returning to main menu and starting a new game from there
fixed crash in character command on irregular pathfinding setup
fixed crash when raising attention causes another raising attention event indirectly (happened when hitting a wall with weapon while NPC was puking)
fixed NPC conversation getting interrupted when player uses weapon against environment
fixed a few input bugs in the main menu
fixed spider webs getting thrown at flesh heaps leading to broken objects
fixed "Quest updated" message sometimes appearing for hidden tasks
fixed "Quest updated" message related to owned items when entering certain other dimensions
fixed minor issues with item descriptions
fixed some potential issues with doors
fixed additional internal asset handling which affected localization mods and caused various sorts of rare logic bugs
minor memory optimizations
upgraded engine version
additional minor bug fixes and improvements
Small Development Update
We have been busy in the last months working on the next content update and will continue to do so for a while. It's a big one and will cover the Northern part of the world map. We intent to release it as one piece unless we find a fitting way to cut it in two pieces. We are also doing some design work on the final locations of the game (endgame zone 1 and 2).
If you want to get a bit more insight into the development process you can take a look at my personal development log over here:
Development Log in Steam Forum
And if you haven't seen it yet: We released a content update a few months ago: The Perished City
Thank you for reading this, for playing the game, for feedback, for the support and for the patience.
Stephan
Source
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