In this update10
Full notes
Full Death Trash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
- Performance
Death Trash changes
Welcome to the Perished City!
In a city marred by time a searching woman found a place, infested. Her ailing body took root and healed, and soon she began providing. The people, accepting her offerings, built a temple in her honor. She became what was heralded, a beacon of care, a mother. This major update brings you new locations, new quests, new characters, new enemies, and more. We hope you'll enjoy this. Steam post image
Your old save games should be compatible with this update. For convenience there's also a shortcut from the main menu that lets anyone jump straight into the city content. If you stumble over any issue, please let us know, preferably via the F1 in-game feedback tool which helps us with some additional info from your current game situation.
What's next?
Next we’ll be focusing on the major content update covering the northern part of the wasteland. This will take some time and we plan to update the game in between with smaller content additions. Then there are a few improvements we want to make to the existing content. This will include looking at the item economy, player progression and the balancing. The final updates will be focused on adding the endgame locations and on fixing the remaining quality issues before we call it version 1.0.
It’s been a long road to get to this point, but the end is in sight. If you’re interested in what we are working on at any moment, you can take a look at my ongoing Development Log.
Be well and remain hopeful.
Stephan
Full Update Notes 0.14 - The Perished City
New Content
added "The Perished City", which continues the main campaign, including new locations, quests, enemies, items etc.
Gameplay and content changes
updated Legion of Flesh: don't attack neutrals, always spawn all worms
updated some dialogue and other text of previous content
Usability
improved handling of showing dialogue option as fresh or old
- UIfixed issues with crafting UI on some screen setups
- UIadded categories for quests
- UIimproved text handling for moving items to container or pickpocketing target
UI on Steam Deck: allow disabling default UI scale
added roadmap and link to support info to main menu
Bug fixes
fixed NPC names not being affected by font changes
fixed some throwable items landing in unreachable places
fixed being able to pickpocket mind items
- co-opfixed issue with syncing mind items between player characters
- co-opfixed issues with item ownership events
- co-opfixed sickness not ending when using puke ability in co-op with friendly fire set to all
fixed a few smaller issues with item descriptions
fixed some rare issues due to scene items not getting correctly initialized
- UIfixed tooltip glitch in inventory
fixed currency shown with item comparison
fixed help text in input bindings window missing when getting there via pause menu
added fallback handler for loading a savegame with missing location
fixed hard-locked camera setting not getting saved
fixed a few smaller issues with buying merchant services
fixed issue with item serialization on certain characters, leading to quest and logic problems
fixed crash in Crater boss fight
fixed crash in virtual arena
fixed rare crash caused by puking
fixed a crash due to actor effects
fixed additional crashes
fixed various technical issues on Mac which occurred after operating system updates
[Steam] fixed initialization issue on Steam Deck (regression); added handler for merging savegames from the period when it was broken
additional minor bug fixes and improvements
Performance and Framework changes
fixed some performance spikes
improved handling of localization
updated FMOD audio plugin
added more framework features for automatic testing
lots of internal framework and tools changes
Hotfix 0.14.1
updated some text
fixed item potentially vanishing when getting it while inventory is full
fixed small guns getting more damage increase per skill increase than other weapons
fixed an issue with quest update notifications
fixed abilities shown as ready in action bar despite being in a place currently where they are not equipped
fixed some missing NPC portraits
fixed a few issues with handling text for localization mods
additional minor bug fixes and improvements
Hotfix 0.14.2
added fallback to Ira when field unit was lost due to bug or was sold: talk to her again
fixed pathfinding issue at Morrowmeat
fixed a few issues with localization handling for mods
additional minor bug fixes and improvements
Source
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