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Steam News24 October 20232y ago

Update 0.10 - Specimen

Patch notes Additions added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies) Improvements and changes increased default speed on world map - map overview: added some NPCs to the map after having

In this update12

Full notes

Full Death Trash update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
addedAdditionsadded test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies)
fixedImprovements and changesincreased default speed on world map - map overview: added some NPCs to the map after having spoken to them - made equipping weapon and armor slots take a bit of time - improved UI while equipping weapons and armor and fixed a few usability issues related to that - scroll wheel selection of weapons: added short delay before actually equipping (due to new equipment durations) - updated NPC look directions: patrolling characters will turn around for a moment before beginning to walk in other direction - updated some mutant animations - updated some weapons
fixedBug fixesfixed healing over time getting discarded when leaving location - fixed a few quest tasks not showing the relevant location name - fixed PS4 Controller showing Xbox icons by default - Steam Deck Co-op: fixed some UI issues - fixed some UI issues with action selection - fixed a few UI bugs related to equipment and inventory - fixed a few issues with the German localization - additional framework changes, bug fixes and improvements
fixedHotfix 0.10.1fixed "Combat mode is not available yet" message being stuck after using scroll wheel in tutorial area - fixed UI issues with localization - improved error handling for loading mods
added1. Feedback wanted on new combat enemiesFor the upcoming content we are also working on new combat enemies, of course. This update contains a test level with some of them, and we would appreciate some feedback now. (Are they fun to play against? Are they fair to play against? Etc.)
changed1. Feedback wanted on new combat enemiesYou can find the test level via the debug console. (There are, by the way, other playtest entries, too.) Use Shift + F10 to open the debug console, then type and choose “Playtest”, then “NewEnemies”. (Controller: hold left thumbstick + hold left shoulder button + press Menu/Start button) For writing feedback use F1 inside the game (Controller: hold left thumbstick + press Menu/Start button) or reply to this post or create a topic in the Steam Forum.

Death Trash changes

addedadded test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies)
fixedincreased default speed on world map - map overview: added some NPCs to the map after having spoken to them - made equipping weapon and armor slots take a bit of time - improved UI while equipping weapons and armor and fixed a few usability issues related to that - scroll wheel selection of weapons: added short delay before actually equipping (due to new equipment durations) - updated NPC look directions: patrolling characters will turn around for a moment before beginning to walk in other direction - updated some mutant animations - updated some weapons
fixedfixed healing over time getting discarded when leaving location - fixed a few quest tasks not showing the relevant location name - fixed PS4 Controller showing Xbox icons by default - Steam Deck Co-op: fixed some UI issues - fixed some UI issues with action selection - fixed a few UI bugs related to equipment and inventory - fixed a few issues with the German localization - additional framework changes, bug fixes and improvements
fixedfixed "Combat mode is not available yet" message being stuck after using scroll wheel in tutorial area - fixed UI issues with localization - improved error handling for loading mods
addedFor the upcoming content we are also working on new combat enemies, of course. This update contains a test level with some of them, and we would appreciate some feedback now. (Are they fun to play against? Are they fair to play against? Etc.)

Patch notes

Additions

  • added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies)

Improvements and changes

  • increased default speed on world map - map overviewadded some NPCs to the map after having spoken to them - made equipping weapon and armor slots take a bit of time - improved UI while equipping weapons and armor and fixed a few usability issues related to that - scroll wheel selection of weapons: added short delay before actually equipping (due to new equipment durations) - updated NPC look directions: patrolling characters will turn around for a moment before beginning to walk in other direction - updated some mutant animations - updated some weapons

Bug fixes

  • fixed healing over time getting discarded when leaving location - fixed a few quest tasks not showing the relevant location name - fixed PS4 Controller showing Xbox icons by default - Steam Deck Co-op: fixed some UI issues - fixed some UI issues with action selection - fixed a few UI bugs related to equipment and inventory - fixed a few issues with the German localization - additional framework changes, bug fixes and improvements

Hotfix 0.10.1

  • fixed "Combat mode is not available yet" message being stuck after using scroll wheel in tutorial area - fixed UI issues with localization - improved error handling for loading mods

Current state of things

1. Feedback wanted on new combat enemies

For the upcoming content we are also working on new combat enemies, of course. This update contains a test level with some of them, and we would appreciate some feedback now. (Are they fun to play against? Are they fair to play against? Etc.)

You can find the test level via the debug console. (There are, by the way, other playtest entries, too.) Use Shift + F10 to open the debug console, then type and choose “Playtest”, then “NewEnemies”. (Controller: hold left thumbstick + hold left shoulder button + press Menu/Start button) For writing feedback use F1 inside the game (Controller: hold left thumbstick + press Menu/Start button) or reply to this post or create a topic in the Steam Forum.

2. Version numbers

Since we changed this recently, I'll mention this again: We'll continue numbering our updates as 0.10, 0.11, and so on until we leave Early Access and the game becomes 1.0. The reason from going away from the previous numbering scheme like 0.8.7.10 was that these numbers were interpreted as percentage of completion, but they were not supposed to represent percentages.

3. Beta branch

We have a beta branch where we update the game more frequently.

You'll find more info about the beta branch and about testing in general over here: https://steamcommunity.com/app/941460/discussions/0/3427823001996731965/

4. Sale

Death Trash will be part of the Halloween sale on Steam, beginning October 26th.

5. Next Update

The next update (0.11) will be ready on November 20th.

Conclusion

We are currently working on new content (continuing the main story through the city) as well as adding more depth (narrative and gameplay) to the existing game, but I am not sure yet how much of that will arrive in the November as well as in the December update this year.

Thank you for your continued support. I appreciate your interest in Death Trash as well as your patience.

  • Stephan

Source

Steam News / 24 October 2023

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