In this update7
Full notes
Full Deadzone Aeon update
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What changed
- Gameplay
Deadzone Aeon changes
Lights, Caves, Camera - Action?
Weeks Update
Lights
Lighting received a re-work, now utilizing a more-advanced method of light calculation allowing for caves & darker areas where light shouldn't be. Also allows a special feeling of light from materials (like lava)
Caves
Cave implementation for testing, lots of rocky structure - good luck hunting!
Camera
Camera in 3P has been reworked, PiP Scopes have also been improved.
3P Camera now defaults to 3P Shoulder lock, leaning will also change the shoulder of the camera.
Testing some adjustments to camera, so it should feel less rigid & looser with the player.
3P Camera has a small indicator for your guns barrel if close enough, it'll demonstrate where the bullet will land - so you aren't shooting walls while peaking.
Other Updates & Whatnot
Major Ragdoll improvements & Death camera improvements. Ragdoll should feel much smoother & collapse better. Falling ragdolls should fall properly now too.
Corpse loot fixes, lots of changes & should handle better & replicate properly.
Some other fixes & adjustments to environment.
Player Movement
Player movement received & heavy change & some reworks.
Player movement practically halved, and footsteps are adjusted properly to the steps of the player.
Also added dynamic footstep for walking, its a bit finicky but will receive updates over time & test how it feels further.
Base Building
Base building received a major rework too - lots of reworks this update..
Added a cupboard for testing, testing how base building will flow. The cupboard needs supplies to keep your base from decaying.
Reworked the base building & some of its sytems, should feel better now.
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Source
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