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Steam News8 August 20261mo ago

Lights, Caves, Camera - Action?

Lights, Caves, Camera - Action? Weeks Update Lights Lighting received a re-work, now utilizing a more-advanced method of light calculation allowing for caves & darker areas where light shouldn't be.

In this update7

Full notes

Full Deadzone Aeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
changedCameraCamera in 3P has been reworked, PiP Scopes have also been improved.
changedCamera3P Camera has a small indicator for your guns barrel if close enough, it'll demonstrate where the bullet will land - so you aren't shooting walls while peaking.
changedOther Updates & WhatnotMajor Ragdoll improvements & Death camera improvements. Ragdoll should feel much smoother & collapse better. Falling ragdolls should fall properly now too.
changedPlayer MovementPlayer movement received & heavy change & some reworks.
changedPlayer MovementPlayer movement practically halved, and footsteps are adjusted properly to the steps of the player.
addedPlayer MovementAlso added dynamic footstep for walking, its a bit finicky but will receive updates over time & test how it feels further.

Deadzone Aeon changes

changedCamera in 3P has been reworked, PiP Scopes have also been improved.
changed3P Camera has a small indicator for your guns barrel if close enough, it'll demonstrate where the bullet will land - so you aren't shooting walls while peaking.
changedMajor Ragdoll improvements & Death camera improvements. Ragdoll should feel much smoother & collapse better. Falling ragdolls should fall properly now too.
changedPlayer movement received & heavy change & some reworks.
changedPlayer movement practically halved, and footsteps are adjusted properly to the steps of the player.

Lights, Caves, Camera - Action?

Weeks Update

Lights

Lighting received a re-work, now utilizing a more-advanced method of light calculation allowing for caves & darker areas where light shouldn't be. Also allows a special feeling of light from materials (like lava)

Caves

Cave implementation for testing, lots of rocky structure - good luck hunting!

Camera

Camera in 3P has been reworked, PiP Scopes have also been improved.

3P Camera now defaults to 3P Shoulder lock, leaning will also change the shoulder of the camera.

Testing some adjustments to camera, so it should feel less rigid & looser with the player.

3P Camera has a small indicator for your guns barrel if close enough, it'll demonstrate where the bullet will land - so you aren't shooting walls while peaking.

Other Updates & Whatnot

Major Ragdoll improvements & Death camera improvements. Ragdoll should feel much smoother & collapse better. Falling ragdolls should fall properly now too.

Corpse loot fixes, lots of changes & should handle better & replicate properly.

Some other fixes & adjustments to environment.

Player Movement

Player movement received & heavy change & some reworks.

Player movement practically halved, and footsteps are adjusted properly to the steps of the player.

Also added dynamic footstep for walking, its a bit finicky but will receive updates over time & test how it feels further.

Base Building

Base building received a major rework too - lots of reworks this update..

Added a cupboard for testing, testing how base building will flow. The cupboard needs supplies to keep your base from decaying.

Reworked the base building & some of its sytems, should feel better now.

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Source

Steam News / 8 August 2026

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