In this update6
Full notes
Full Deadzone Aeon update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Server
Deadzone Aeon changes
So Hungry I Could Eat a Clan!
Weeks Update
Clan Overhaul
Hopefully it works.. big update to the clan UI & clan systems. Implementing clan ranks, clan customization, clan mail, and the clan profile!
Eventually this will lead to clan rankings, but I probably wont work on that until there's more prominent clans.. or someone asks..
New Items
Specifically a new sight, new guns and some other stuff (I think)!
Overhaul of Sights
Specifically scopes got a big adjustment, they now have vignette and act more like the current reticles do. Huge improvement in my opinion. The new sight is a 2x, and only adjusts FOV. I'm testing this implementation and will definitely get more work later, though the 8-12x scope is in a good state.
So Hungry I Could Die!
Hunger & Thirst got a complete rework, now if your hunger or thirst reaches 0 - you cannot sprint.
If both hunger & thirst reach 0, you lose HP & are kept at a max of 700HP (you can heal back, but it'll tick away slowly).
Testing this out because hunger was absolutely annoying.
Fixes, Additions, Tweaks
Added tighter version control/mismatch version joiners
Added prone look replication to other clients
Fixed celestial bodies distance & lighting
Added Jump Fatigue
Added Prone Fatigue
Fixes to inventory loot drop & inventory replication issues
Fixed multiplayer damage bug, damage affecting hunger/thirst
Fix fire system replications
Fix animation sync in multiplayer (hopefully)
Notes
Depending how this update performs I may focus on removing the dev-area & more development of the city environment & minor fixes (like I still haven't fixed space hat). I do also want to further re-work animations & develop more on the buildable system, more work on enemies & add enemy types.
Still need more content of course, may add ACOG next.
Source
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