In this update4
Full notes
Full Deadzone Aeon update
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What changed
- Store
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
Deadzone Aeon changes
AMMO BOXES (FINALLY)
Since the beginning of time, Ammo as been of existence - it may even be the reason blackholes exists. Ammo is an infinite need, maybe blackholes were made to store it? Unfortunately, you cannot store your ammo in a blackhole - yet.
So ammo boxes are finally added, store your ammo.
There are 2 types of ammo boxes currently (9mm, 556). They hold up to 5,000 rounds of ammo. You can dump your mags into them, and dump that ammo into a mag. They are rare though, good luck finding one.
HATS
Big addition to hats, allowing for a lot more player customization. (Probably about like 20 new hats), still more to add. The textures are probably temporary for most, they are super basic currently.
Next week I will add them onto zombies too! More stylish zombies!
Steam post imageSteam post image
WEAPONS
I LOVE LOOT!
Comes with a new suppressor, as well as some balance changes to most weapons.
Most weapons now have less recoil/sway.
Good luck finding the new stuff!
ADDITIONS - ADJUSTMENTS - FIXES
Made a lot of tweaks/changes to different systems/items/environment
Gloves/arm armor should be properly rotated now
Moon light adjustments (brighter)
Toxicity patched
Fixed buildables dropping random items when destroyed (should drop self)
Fixed gun anim causing gun ADS to be offset by 2 degrees
Raised gun hold position so its more on screen
Overhauled chat UI & integrated some customization
Terrain/background tweaks
Camera tweaks
Attaching mag via attachment menu will now trigger reload anim (for weapons with reload anims rn)
Multiplayer item drop "dupe" fix
Flashlight buffed
Sprint keybind to settings menu
Party indication adjustments & party HUD UI
Fixes to multiplayer anim replications (Containers & Gun anims)
Fixes to consumables not applying in multiplayer
Cinecam - For photographers/video makers this special tool allows you to "key cam", or just setup nice camera shots. It should work quite nice, got the header screenshot with it.. depending how useful it is I may add more settings (focus/blur, etc). It can be abused of course, eventually it will likely be a whitelist only tool or I can even have it notify the server & inform the chat, so if you abuse it everyone will know you still pee in the pool.
DEV NOTES
Always Thirsty?
Thinking about adding a satiated mechanic, or even preventing hunger/thirst drain when standing still, or making it so it wont kill you but will deal damage until you are 200HP. With such a lush environment I found myself chilling & just chatting with the homies, thirst and hunger tended to spoil that immersion.
STOP DROP & ROLL!
Fire is in the game but in early development, a new very rare weapon utilizes the fire system so I can test its implementation. Once it's at a comfortable state, I'll further test flamethrowers & explosives (Landmines, C4 charges?).
Next Week Focus
Depending how broken this weeks update is, next week direction will likely focus on more weapons to add (M4A1, Deagle, BFG .50, M107, Mauser C96 & maybe Makarov/Sten Gun). Further will properly add models for more medical items (Bandages, etc). Also adding a new rucksack, maybe finally adding some armor variants?
I also enjoyed building my fishing house, so maybe I will put some more attention to buildables & fishing for fun.
Thank you!
Source
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