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Steam News21 July 20241y ago

New Demo for Deadshot

After another year of development and a new demo has arrived, this demo is closer to what the final game will be, and it will remain public even when the full game is done.

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Full Deadshot update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Compatibility
  • Server
addedAfter another year of development and a new demo has arrived, this demo is closer to what the final game will be, and it will remain public even when the full game is done.
addedAs for whats different in this demo then the old one (other then the level count): - Improved graphics. Lighting and post processing has been improved. - New weapon designs. The models for all weapons have been better optimized and retextured. - Improved controller support. Before you had to rebind all keybinds to your controller which sucked, now there is a dedicated control scheme for gamepads that's automatically applied when a controller is detected. - Added a new tab to the player menu. There is new a weapon tab on the player menu where you can read about all weapons you get so you better understand them. - All chapter 1 levels have been refurbished (In the case of the demo you will only see the first 3 levels). Some levels have been extended, better optimized, better structured and now include some parts of the soundtrack that have been cut. - Added explosive barrels. They should be fun. - A billion of bug fixes and other improvements. There has been a ton of changes that improve the experience overall, there is just too much to list here and I probably forgot most of them.
changedIf you want to see all the progress I have been making on the game all this time feel free to join my discord server if you haven't already.

Deadshot changes

addedAfter another year of development and a new demo has arrived, this demo is closer to what the final game will be, and it will remain public even when the full game is done.
addedAs for whats different in this demo then the old one (other then the level count): - Improved graphics. Lighting and post processing has been improved. - New weapon designs. The models for all weapons have been better optimized and retextured. - Improved controller support. Before you had to rebind all keybinds to your controller which sucked, now there is a dedicated control scheme for gamepads that's automatically applied when a controller is detected. - Added a new tab to the player menu. There is new a weapon tab on the player menu where you can read about all weapons you get so you better understand them. - All chapter 1 levels have been refurbished (In the case of the demo you will only see the first 3 levels). Some levels have been extended, better optimized, better structured and now include some parts of the soundtrack that have been cut. - Added explosive barrels. They should be fun. - A billion of bug fixes and other improvements. There has been a ton of changes that improve the experience overall, there is just too much to list here and I probably forgot most of them.
changedIf you want to see all the progress I have been making on the game all this time feel free to join my discord server if you haven't already.

After another year of development and a new demo has arrived, this demo is closer to what the final game will be, and it will remain public even when the full game is done.

Unlike the old demo who had the whole first chapter this one only has the first 3 levels because I can't just share 33.3333333333% of the game in a demo, and if people complete the demo and then get the full game they will have to go trough the first chapter again.

As for whats different in this demo then the old one (other then the level count): - Improved graphics. Lighting and post processing has been improved. - New weapon designs. The models for all weapons have been better optimized and retextured. - Improved controller support. Before you had to rebind all keybinds to your controller which sucked, now there is a dedicated control scheme for gamepads that's automatically applied when a controller is detected. - Added a new tab to the player menu. There is new a weapon tab on the player menu where you can read about all weapons you get so you better understand them. - All chapter 1 levels have been refurbished (In the case of the demo you will only see the first 3 levels). Some levels have been extended, better optimized, better structured and now include some parts of the soundtrack that have been cut. - Added explosive barrels. They should be fun. - A billion of bug fixes and other improvements. There has been a ton of changes that improve the experience overall, there is just too much to list here and I probably forgot most of them.

Don't worry the demo is not all I have been working on for a whole year, the full game is nearly complete and I'm planning to release it this summer if nothing goes wrong, this is just a small preview of what to expect, since this demo is representing the full game better then the old one.

If you want to see all the progress I have been making on the game all this time feel free to join my discord server if you haven't already.

Also, here is a showcase from Noxtromo of the chapter 2 soundtrack, give it a listen: https://soundcloud.com/noxtromo/deadshot-ost-showcase

Source

Steam News / 21 July 2024

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