What changed
1 fix0 additions0 changes0 removals
fixedSlightly decreased shotgun damage - The 2nd boss should now wake up the moment you enter the room - Fixed the 2nd boss AI not finding the player in corners - Decreased the volume sliders max value from 20db to 10db - Adjusted tree leaves colliders - Fixed overlapping tree in C2L1 - Fixed an issue where sometimes the player would not be able to jump - Fixed the Thirsty achievement unlocking after interacting with 5 drinking fountains instead of 6 - Doors should now close right away when they are not powered - Optimized the first 2 levels of Chapter 2
Deadshot changes
fixedSlightly decreased shotgun damage - The 2nd boss should now wake up the moment you enter the room - Fixed the 2nd boss AI not finding the player in corners - Decreased the volume sliders max value from 20db to 10db - Adjusted tree leaves colliders - Fixed overlapping tree in C2L1 - Fixed an issue where sometimes the player would not be able to jump - Fixed the Thirsty achievement unlocking after interacting with 5 drinking fountains instead of 6 - Doors should now close right away when they are not powered - Optimized the first 2 levels of Chapter 2
Changelog:
- Slightly decreased shotgun damage - The 2nd boss should now wake up the moment you enter the room - Fixed the 2nd boss AI not finding the player in corners - Decreased the volume sliders max value from 20db to 10db - Adjusted tree leaves colliders - Fixed overlapping tree in C2L1 - Fixed an issue where sometimes the player would not be able to jump - Fixed the Thirsty achievement unlocking after interacting with 5 drinking fountains instead of 6 - Doors should now close right away when they are not powered - Optimized the first 2 levels of Chapter 2