Full notes
Full Deadset Darling update
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Repeated intro
Hey everyone,
I wanted to share a closer look at some of the core systems behind Deadset Darling as development moves further into Episode 1.
The Prologue gave me a lot of useful feedback and a lot of valuable lessons as a developer. It helped me better understand what players responded to, what already worked, and what I want to push further in the full game.
One of the key systems in Deadset Darling is the Sharp / Kind Personality System. Through both minor and major choices, the player gradually shapes their direction over time. Some decisions are smaller and more tonal, while others carry more weight and help define what kind of person the player chooses to become. The goal is to make personality feel like a natural part of the story rather than a simple good or bad meter.
The game will also feature free-roam sections, designed to make exploration more meaningful, along with a collectible system that can be discovered throughout those sections.
Another important part of the game is the work mode and money system, which I’ll talk about in more detail in a separate update.
Overall, the goal is to make the full game feel more interactive, more reactive, and more alive.
Once Episode 1 is in a strong place, I may also revisit parts of the Prologue and polish them using everything I’ve learned since release.
Thanks again to everyone who played the Prologue and shared feedback. It’s genuinely helped shape the direction of the game.
Ivory Shade
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