Full notes
Full DeadNeverStop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Although the Skill Ball System has successfully improve the game experience, but the numerical value was not very well designed. So we’ve adjusted some value of the Skill Ball to ensure that their strength remains the same and the numeric is more in line with the overall numerical structure of the battle.
1.We lower the explode damage of the Skill Ball drop by Toxic Tag tower 2.We lower the target increase number of the Skill Ball drop by Shooter Tag tower
And for the improvement of the battle experience, we’ve also made the following adjust: 1.Lower the price of Red Card and the card which increase data by Towers’ tag 2.When the core isn’t hurt, the tool box will not be directly absorbed like the pills, but you can control the hero to walk through it and pick it up 3.Increase all data of Tool Box Heal in Core Ability and all Battle cards 4.Fix the problem of DEMONIZE didn’t work correctly 5.Improve the refresh logic of the shop to ensure the cards number in the shop 6.Now the Max Hp of Core will increase when the Core is Levelu 7.Improve the Hp data of the monster to ensure the game experience of low difficulty is better than before 8.Enhance the effect of DESTRUCTION STAFF 9.Jennifer now has a new skill
In addition to the above changes, this update also includes the following content 1.Add effects for the Skill Ball of Ice Tag and Focus Tag 2.Fixed the performance will go wrong if Thunder Tag tower is destroyed when the Thunder Tag Skill Ball is triggered 3.Fixed the price will be wrong if you lock the Card or Tower in the Shop 4.Fixed the problem where the knockback effect will knock zombies back to immovable areas.
Thanks for your feedback. In the future, we will ensure that there are at least 1 to 2 updates per week to keep improving our game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
