HomeGamesUpdatesPricingMethodology
Steam News21 March 20242y ago

1.0.8 Version Update

During the EA online version, we found that the difficulty in the game was too high and the combat experience was too repetitive.

Full notes

Full DeadNeverStop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions7 changes0 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
addedDuring the EA online version, we found that the difficulty in the game was too high and the combat experience was too repetitive. In order to solve this serious experience problem, after continuous trying, now we make a new Battle system: The Tower Skill Ball!
addedNow in the battle, the Skill Ball might drop when killing a zombie based on the Tags of the Towers you have. You need to control the Hero to pick up the Skill Ball, the skill will be triggered when the Skill Ball is picked up. We now have the following Skill Balls in this version:
changedShooter Tag Tower might drop a Skill Ball. When pick up all Shooter Tag Towers’ have infinite range, increase the target num and have 100% deal critical damage, last for 5 second.
changedCharge Tag Tower might drop a Skill Ball. When pick up, cause an earthquake around the Hero, deal damage to all zombie near hero and stun them for 5 seconds. Earthquake last for 5 seconds.
changedUnstoppable Tag Tower might drop. When pick up, all Unstoppable Tag Tower will have 50% chance to shoot another bullet to the target if target still alive, the additional bullet can also trigger it. Last for 10 seconds.
changedFocus Tag Tower might drop a Skill Ball. When pick up, all Focus Tag Towers’ damage +10%, attack speed +10% and range +10% until the game ends.

During the EA online version, we found that the difficulty in the game was too high and the combat experience was too repetitive. In order to solve this serious experience problem, after continuous trying, now we make a new Battle system: The Tower Skill Ball!

Now in the battle, the Skill Ball might drop when killing a zombie based on the Tags of the Towers you have. You need to control the Hero to pick up the Skill Ball, the skill will be triggered when the Skill Ball is picked up. We now have the following Skill Balls in this version:

  1. Shooter Tag Tower might drop a Skill Ball. When pick up all Shooter Tag Towers’ have infinite range, increase the target num and have 100% deal critical damage, last for 5 second.

  2. Charge Tag Tower might drop a Skill Ball. When pick up, cause an earthquake around the Hero, deal damage to all zombie near hero and stun them for 5 seconds. Earthquake last for 5 seconds.

  3. Unstoppable Tag Tower might drop. When pick up, all Unstoppable Tag Tower will have 50% chance to shoot another bullet to the target if target still alive, the additional bullet can also trigger it. Last for 10 seconds.

  4. Focus Tag Tower might drop a Skill Ball. When pick up, all Focus Tag Towers’ damage +10%, attack speed +10% and range +10% until the game ends.

  5. Toxic Tag Tower might drop a Skill Ball. Add 3 levels poison to all zombies. And a explosion of poison will cause when a zombie is dead, deal damage and poison to other zombies. Continue until the end of round.

  6. Ice Tag Tower might drop a Skill Ball. Freeze all zombies immediately for 5 seconds.

  7. Thunder Tag Tower might drop a Skill Ball. All Thunder Tower will link to hero and cause thunder storm around the hero. Deal damage to all zombies near the hero and make then electrical. Storm last for 8 seconds.

We will keep working on the Skill Ball System. Including but not limited to adjust the skill of the Skill Ball, the mechanism of Skill Ball drop, new Skill Ball for other Tower Tag and other any things which can improve the experience of the game.

In addition to the Skill Ball System, following contents are also include in this version:

  1. New Guiding Pictures which include Skill Ball System, Description of Attribute when Core level up and the Shop.

  2. We adjust some Towers’ Tag

  3. We adjust some Towers’ Data to improve the balance of battle

  4. Adjust the buff of monsters in Difficulty 1 and Difficulty 2

  5. Fix the problem of sometime the details on the card can’t be showed correctly

  6. Adjust some cards’ description

  7. Fix the problem that if the round ends with some zombies with debuff, damage numbers might be showed on the ground where don’t have any zombie in next round

  8. Optimize the animation of Hero attack

  9. Fix the problem that the effect of QUANTUM ARMOR didn’t work correctly

  10. Optimize the attack effect of Brave Statue, its size will be changed base on its range now

Source

Steam News / 21 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.