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Steam News12 March 20242y ago

1.0.6 Version Update

In this version, we have made several changes: A drag bar has been added to the attribute panel in the battle, which can more intuitively show that the attribute panel can be dragged.

Full notes

Full DeadNeverStop update

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What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
addedA drag bar has been added to the attribute panel in the battle, which can more intuitively show that the attribute panel can be dragged.
changedThe sorting logic of runes has been optimized to ensure that they are sorted from high to low rarity.
changedThe attribute modify of all cards will be sorted from buff to debuff value in order to avoid confusion.
changedAt the end of the round, the hero will now not disappear before the monster
changedIn the store, if there is no enough gold to refresh, the number on the refresh button will turn red.
fixedIn addition to the above, we’ve also fixed some following bugs: 1. Fixed the issue where if you choose Jennifer or Green Bo to start a game and click Retry, it will become Rambo. 2. Fixed the issue where the Boss’ attack animation would only be played once 3. Fixed the problem of missing prompt text when zombies are coming, successful survival, etc. 4. Fixed the problem that the Green Bo’s skill name and skill description could not be displayed properly. 5. Fixed the issue where if the pickup range becomes a negative number, the attribute details in the attribute panel will be incorrect. 6. Fixed the issue that hero skill can still be used when the hero is dead. 7. Fixed the problem that the Nano Healer would make display incorrectly in the logbook and in the battle shop. 8. Fixed the issue that our office logo would not move when start the game. (very important!)

In this version, we have made several changes:

  1. A drag bar has been added to the attribute panel in the battle, which can more intuitively show that the attribute panel can be dragged.

  2. The sorting logic of runes has been optimized to ensure that they are sorted from high to low rarity.

  3. The attribute modify of all cards will be sorted from buff to debuff value in order to avoid confusion.

  4. Optimize the description of some cards to make the effect of the card more clearer

  5. Slightly reduce the bullet flying speed of the Viper Temple

  6. At the end of the round, the hero will now not disappear before the monster

  7. In the store, if there is no enough gold to refresh, the number on the refresh button will turn red.

In addition to the above, we’ve also fixed some following bugs:

  1. Fixed the issue where if you choose Jennifer or Green Bo to start a game and click Retry, it will become Rambo.
  2. Fixed the issue where the Boss’ attack animation would only be played once
  3. Fixed the problem of missing prompt text when zombies are coming, successful survival, etc.
  4. Fixed the problem that the Green Bo’s skill name and skill description could not be displayed properly.
  5. Fixed the issue where if the pickup range becomes a negative number, the attribute details in the attribute panel will be incorrect.
  6. Fixed the issue that hero skill can still be used when the hero is dead.
  7. Fixed the problem that the Nano Healer would make display incorrectly in the logbook and in the battle shop.
  8. Fixed the issue that our office logo would not move when start the game. (very important!)

Thank you for your feedback and suggestions. We are currently working on some new battle system. We want to make the experience of game battle more operational and exciting. We hope you will give it a little more time! You are also welcome to leave your suggestion on the Steam~ Thank you!

Source

Steam News / 12 March 2024

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