Full notes
Full Deadly Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- UI and audio
New:
Menu function: "Quickstart": Via the menu item Quickstart, the player can now play with other players in multiplayer with just one click. The function automatically searches for games with the status "Lobby" and joins the current game if a slot is available. If no slot is available in a lobby, a new lobby is automatically hosted and made available to others.
New map: "The Tracks 2035": This new map is the future version of the old "The Tracks" map. In order to play this new map, a few tasks must be completed in the previous map.
Changes:
- Zombies now make additional noises (for examplefootsteps sounds) - The oil barrels: (New explosion sounds, new visual effects, can set zombies on fire and cause damage) - Boost machines: (There is now a separate machine for each boost, machines always spawn randomly, boosts stay on for the entire game) - Automatic opening of the character selection when entering the lobby - New icons for the boosts - Changes to the HUD - Font changes in the main menu - Grenades now have a white ring around them for better visibility - Changes to the arm and weapon models
Source
Changelog.gg summarizes and formats this update. How we read updates.
