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Full notes
Full Deadly Days: Roadtrip update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Performance
- Balance
Deadly Days: Roadtrip changes
Dear Survivors,
Good news! A surprise update featuring a brand-new - and somewhat questionably balanced - game mode: Weekly Mode is here, bringing you fresh challenges on a weekly basis. And yes, there’s a leaderboard. It’s wild; check it out and let us know what you think.
Our tooltips and savegame stability have been enhanced, and several bugs have been fixed.
In parallel, we’re working hard on our major summer update, which will let you travel to MKing Headquarter s for the first time. Until then, stay safe and have fun in the new, amazing...
Weekly Mode
A new challenge starts every week. The same rules apply to everyone for each challenge, including
A randomly selected character
A random scoring system (kills, peak DPS, body count, etc.)
Four (out of nearly 30) crazy modifiers. For example:
Modifier - Exploders Only:
Modifier - Everything is Red:
And so, as you can see, the unexpected, chaos, and maybe even total madness await you. Have fun!
Reworked Tooltips
Our item tooltips received a fresh new design. Let us know how you like them!
Improved Save Game Stability
We had a few rare cases where save games could be lost. We've taken several measures to address this: more backups, more atomic IO operations, and a fix for cases where saving might not finish properly before the game closes.
Improved Foliage Rendering
Our batching for foliage was quite poor, which caused a lot of overhead. We've revised this so that most identical foliage is now drawn in a single batch. This should noticeably improve performance, depending on your device.
There is also a new setting for foliage density, allowing you to reduce foliage density (excluding trees) on weaker devices.
Other Changes
Improved: Mission choices now display a warning and reset option when item banishing is active
- ImprovedAdded hover animations and sound effects to buttons
- ImprovedAdded sell sound effect when selling items
Balancing: Trap Seeds (Bush character) now affect bosses for a longer duration
Balancing: Barrels deal more damage to players again
Balancing: Getting hit with armor grants temporary hit invincibility now (like for normal hits)
Fixed: Particle effects for impact explosions (Rocket Launcher and Pizza Launcher) no longer scale with projectile size
Fixed: Some texts didn't update immediately when switching languages
Fixed: Santa Airstrike received twice the intended projectile amount buff
Fixed: Character welcome screen had cut-off text in some languages
Fixed: meta Loot zombie dropped too many apples
Fixed: Several button texts overflowing their bounds
Fixed: Broken German text in some loading screen tips
Fixed: Broken sound references for the pumpkin turret and recipe crafting
Fixed: Pumpkin count was unintentionally scaling with projectile count buffs (from character item modifier and fork)
Fixed: Reaper failing to spawn when the player is too close to the bus
Fixed: Apple loot zombies dropping an excessive number of apples
Fixed: Some endless mode boss attacks dealing too much damage
Fixed: Language setting changes not applying immediately
Fixed: Some explosion VFX not scaling with their effect radius
Start the game and see for yourself—there's plenty to discover:
Updated Roadmap:
Our next major update will be called SUNSCREAM and launch this summer.
Becoming a part of development
Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord , you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.
Our goal is to create the best possible version of “ Deadly Days: Roadtrip ” - Together with you.
Last, but not least: Check out the supporter pack:
Deadly Days Roadtrip Supporter Bundle
Thanks for your support, feedback and patience <3
Team Pixelsplit
Source
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