Full notes
Full Deadly Days: Roadtrip update
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What changed
- Gameplay
- Balance
- Store
- Fixes
- Maps
Deadly Days: Roadtrip changes
Hi everyone,
we've just released another hotfix addressing some issues in the latest major update. View on Steam
Changes
Balancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.
- BalancingAdjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.
Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.
Fixed: Switching between save slots could cause saving achievement progress to fail.
Fixed: Save slot menu displaying outdated information.
- FixedDeleting a save slot now correctly switches to the most recently played slot instead of immediately creating a new empty one.
Fixed: Loot Zombies occasionally getting stuck.
Fixed: Selling an item using controller sometimes sold the previously selected item
Fixed: Mutually exclusive modifiers (e.g., "No Elites" and "Higher Chance of Elite Types") can no longer appear on the same map.
Fixed: A door randomly appearing next to buildings in the Industrial map.
0.18.6 - Fixed: Armor zombies very fast in endless mode
Thanks for your continued support and feedback!
— Team Pixelsplit
Source
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