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Steam News6 December 20257mo ago

Hotfix 0.18.5 + 0.18.6.

Hi everyone, we've just released another hotfix addressing some issues in the latest major update. View on Steam Changes Balancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.

Full notes

Full Deadly Days: Roadtrip update

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What changed

9 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
  • Maps
fixedwe've just released another hotfix addressing some issues in the latest major update. View on Steam
changedBalancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.
fixedBalancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.
changedBalancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.
fixedFixed: Switching between save slots could cause saving achievement progress to fail.
fixedFixed: Save slot menu displaying outdated information.

Deadly Days: Roadtrip changes

fixedwe've just released another hotfix addressing some issues in the latest major update. View on Steam
changedBalancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.
fixedBalancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.
changedBalancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.
fixedFixed: Switching between save slots could cause saving achievement progress to fail.

Hi everyone,

we've just released another hotfix addressing some issues in the latest major update. View on Steam

Changes

  • Balancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.

  • BalancingAdjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.
  • Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.

  • Fixed: Switching between save slots could cause saving achievement progress to fail.

  • Fixed: Save slot menu displaying outdated information.

  • FixedDeleting a save slot now correctly switches to the most recently played slot instead of immediately creating a new empty one.
  • Fixed: Loot Zombies occasionally getting stuck.

  • Fixed: Selling an item using controller sometimes sold the previously selected item

  • Fixed: Mutually exclusive modifiers (e.g., "No Elites" and "Higher Chance of Elite Types") can no longer appear on the same map.

  • Fixed: A door randomly appearing next to buildings in the Industrial map.

  • 0.18.6 - Fixed: Armor zombies very fast in endless mode

Thanks for your continued support and feedback!

— Team Pixelsplit

Source

Steam News / 6 December 2025

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