Release 1.3.2 is available now and includes improvements to Shooting Range and Reload Tricks. Reload tricks - fun: dual wielding reload tricks now possible.
Full notes
Full Deadly Cryptids update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions6 changes0 removals
Gameplay
changedRelease 1.3.2 is available now and includes improvements to Shooting Range and Reload Tricks.
changedReload tricks - fun: dual wielding reload tricks now possible. Dual wield Berettas, throw magazines in the air using 'Trigger Release' and catch them with the weapons to reload them. Not realistic but surprisingly fun.
changedShooting Range - usability: Prevent going to the next shooting lane when doing reload tricks. Player needs to holster all weapons now in order to walk to next lane.
changedShooting Range - visual: the reload menu weapons are now positioned on the table
changedShooting Range - visual: the posters on the wall are changed to TV screens
changedDeadly Cryptids has already matured a lot thanks to user feedback. Let me know if you want me to code something for you. More features and improvements will be released... Thanks for playing the game.
Deadly Cryptids changes
changedRelease 1.3.2 is available now and includes improvements to Shooting Range and Reload Tricks.
changedReload tricks - fun: dual wielding reload tricks now possible. Dual wield Berettas, throw magazines in the air using 'Trigger Release' and catch them with the weapons to reload them. Not realistic but surprisingly fun.
changedShooting Range - usability: Prevent going to the next shooting lane when doing reload tricks. Player needs to holster all weapons now in order to walk to next lane.
changedShooting Range - visual: the reload menu weapons are now positioned on the table
changedShooting Range - visual: the posters on the wall are changed to TV screens
Release 1.3.2 is available now and includes improvements to Shooting Range and Reload Tricks.
Reload tricks - fun: dual wielding reload tricks now possible. Dual wield Berettas, throw magazines in the air using 'Trigger Release' and catch them with the weapons to reload them. Not realistic but surprisingly fun.
Shooting Range - usability: Prevent going to the next shooting lane when doing reload tricks. Player needs to holster all weapons now in order to walk to next lane.
Shooting Range - fun: the targets now get damaged when grenades and Molotov Cocktails are thrown
Shooting Range - realism: Exploding grenades now leave a black mark behind
AdjustedShooting Range - usabilityThe table on the MiniGun lane is now lowered
Shooting Range - visual: the reload menu weapons are now positioned on the table
AdjustedShooting Range - visualthe posters on the wall are changed to TV screens
Deadly Cryptids has already matured a lot thanks to user feedback. Let me know if you want me to code something for you. More features and improvements will be released... Thanks for playing the game.