Full notes
Full Deadlock Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
Attention, Squad Commanders,
A new transmission has been cleared for demo release.
Over the past months, we’ve been tweaking and polishing existing systems to make the gameplay tighter, clearer, and more rewarding from run to run.
This demo offers a deep glimpse into our complete vision for Deadlock Station. It paints a clearer picture of what comes next with all systems working together more neatly than before.
What’s new in the demo:
New hub factions New factions have joined the station hub. Visit them to unlock unique upgrades that will help your runs be even smoother.
New combat skills Heroes now gain access to more combat abilities. Use them to open up new playstyles and tactical options.
Reworked reward system There’s never enough loot, is there? Rewards earned in combat can now be extracted and carried forward, making every fight matter even more.
More equipment and consumables More freedom with building your team, with additional weapons, armor, items, and artifacts to discover. Experiment with combinations to see what works best for your team.
New final battles await We’ve added more finale battle scenarios. Prepare yourself for siege encounters.
Special thanks to our brave playtesters for your invaluable feedback! This helped us greatly refine our vision for the game. Every change we made was carefully planned and balanced. We hope you’ll enjoy this new version of Deadlock Station even more than the last.
End of transmission.
Over and out, Luxorix and CRITICAL REFLEX.
P.S. We’d love to hear your thoughts and feedback. If you were here for previous versions, tell us how the changes feel. And if you’re new, welcome to the station! Let us know what you think, share your first impressions. You can reach us on Discord and Steam, we’re listening.
Source
Changelog.gg summarizes and formats this update. How we read updates.
