In this update4
Full notes
Full Deadline Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Server
- Fixes
Deadline Escape changes
We’ve reached over 100 reviews in less than a week since launching in Early Access we’re incredibly happy and grateful! We’d like to thank everyone for the support, purchases, reviews, feedback, and bug reports. We truly appreciate it.
Even though we can’t respond to everyone, please know that we are paying close attention to your suggestions and requests.
We also want to clarify that we are just two brothers developing Deadline Escape, we’re not a studio or a big team.
Sorry for the delay on FOV, we’re already working on it, but it will take a little longer before it’s ready. It will be added to the game soon.
We also plan to introduce improvements in the future, such as a game map, additional ways to use materials, better balancing of item repair requirements, quality of life features, localization, and many other requested additions. These changes will take time to implement, with some taking longer than others.
IMPORTANT
We are still investigating an issue causing some players to lose their saves.
As a precaution, you can back up the “Saved” folder located at:
C:\\Users\\YourUser\\AppData\\Local\\DeadlineEscape\\Saved
For now, this patch includes the following changes:
ADDED
2 new items:
Red Poker Chip
Black Poker Chip
Rebels can drop Red Poker Chips, Renegades can drop Black Poker chips along with regular random loot on crates and around the map
Gambler NPC now has an aditional interaction option, Trade, you can now trade Red Poker Chips + Money to buy keys from Warehouse and Crossroads, and Black Poker Chips + Money to buy Mall and Deadrise keys and keycards, you can also trade 2 Red Poker Chips + 180 Money to 1 Black Poker Chip and 1 Black Poker Chip + 120 Money to 2 Red Poker Chips
Quest Special Items now will have an aditional Exclamation quest mark on its original spawn location
Bosses now have a chance to drop keys from the map they're located
Added more detail to the Warehouse underground area
CHANGED
Quest Special Items now have a different background color on inventory
Automatic weapons will now start on automatic fire mode
Sight attachments now show which weapon types they fit on their description
The value of keys and keycards has been adjusted; their sell prices are now higher depending on the potential loot found in their rooms
Changed vendor ammo icons on vendors
Grenades can now be stored on Ammo Boxes
Shadow Boss now spawn on first floor of Mega Mall
Adjusted the weight of many items that should weigh less.
Increased the price of materials above or equal 3 inventory slots
Changed the objective descriptions of the Interact quests:
Truck Sabotage
Truck Sabotage Part 2
Silent Sabotage
Emergency Protocol
Operation Blackout
FIXED
Light Beer now show its name correctly
Wallet now shows inventory slots correctly on tooltip
Fixed some trees inside rocks on Crossroads
Invisible wall collision/unwalkable place around Amazoff
First Aid Crate showing wrong name on interact name
ZT9 breaking after reloading it with an Extended 9mm magazine
Hideout ground not making metal noises
Character stuck on a rock mountain near Beach Hotel
Character stuck above a fuel tank on East Gast Station
Some items not showing an aditional digit on weight
Character stuck around broken wall near Amazoff
Character stuck on a scaffolding in the Construction Zone
Source
Changelog.gg summarizes and formats this update. How we read updates.
